some component questions

By thor2006, in Rogue Trader Rules Questions

I have some questions about battleflleet koronus aditional components:

1. Can a cruiser take a Saturine Class 4a Ultra drive as it's plasma drive or a Jovian pattern class 8.4 drive or Saturine Class 5 drive?

2. The Warp Antena says that the component is external but I see that the component requires space also in adition to power. What is correct the description meaning that the component requires no space or the value from the component table?

3. Can a cruiser take the Godsbane lance?

thor2006 said:

I have some questions about battleflleet koronus aditional components:

1. Can a cruiser take a Saturine Class 4a Ultra drive as it's plasma drive or a Jovian pattern class 8.4 drive or Saturine Class 5 drive?

2. The Warp Antena says that the component is external but I see that the component requires space also in adition to power. What is correct the description meaning that the component requires no space or the value from the component table?

3. Can a cruiser take the Godsbane lance?

1. Saturnine Class 4A fluff as written makes it sound like 'Yes', page 31, to whit: "...capable of being mounted within the confines of existing cruiser hulls were created by the adepts of Mars.". But the RAW on the component page says 'Battlecruisers'. I'm a fan of 'if it can fit, jam it in'.

Saturnine CLass 5 Drives are less ambiguous...they're the older drives built for Grand Cruisers, not the smaller cruisers of the line. The RAW on the component page says 'Grand Cruisers'.

The Jovian 8.4 is also not ambiguous...built for Grand Cruisers. The RAW on the component page says 'Grand Cruisers'.

2. Probably a Typo ( see BFK errata thread ).

3. Not according to the RAW/Component Chart. Seems silly though, perhaps a typo for the Lance if not the Battery version. Perhaps this question belongs in the BFK Errata thread .

3. No, that's intended. Read the description of the Godsbane. It specifically says only grand cruisers and powerful war cruisers have the structural requirements to mount them.

Moribund said:

3. No, that's intended. Read the description of the Godsbane. It specifically says only grand cruisers and powerful war cruisers have the structural requirements to mount them.

Well lets find out what 'or the most powerful warships' means. Older advanced cruisers, battlecruisers or batleships? This is the problem with broadly written fluff.

The battlefleet koronus talks about Miloslav H-616b Warp Engine. As a warp engine it is worth it over Strelov Mark II?

What is the purpose of Warp Antena? It is worth it?

For components like Warpsbane hull what is the difference of outside morale between a common quality component and a best quality component?

Can a cruiser take Hecutor plasma broadside? Inside the description it says that the weapon is found almost always on ships of battlecruiser and up?

The archeotech Cypra pattern engine does it have variants for cruisers?

The Repulsive Grand Cruiser it is worth to use torpedoes for the prow weapon slot instead of nova cannons? If I take torpedoes should I also take attack crafts or should I use macrobatteries and lances?If I take nova cannon should I also take attack crafts or should I use macrobatteries and lances?

Note that the Miloslav H-616b Warp Engine is strictly better than the standard engine as the decrease in travel time more than compensates for the increase in encounter frequency.

Comparing it to the other engine (which is a Markov Mark II, not a "Strelov", per my copy of ItS) that depends... How long is the average warp voyage? Is half the time better than reducing the trip time by 1d10 days? If you're planning to be in the warp for 20 days or more, the Miloslav engine is better. But, if you're doing a bunch of short hops, go with the Markov. This is particularly true when you realise that the Markov shortens the trip time without a corresponding increase in warp encounters.

The real game breaker is the Markov Mark I for small ships - that knocks off 1d5 weeks from the base travel time. My PC's have one of those, a Warpsbane Hull, and a hot navigator. They just completed a 90 day estimated trip across the Expanse (Fleet Base Metis -> Vaporius) in 12 days with no encounters. I'm thinking a houserule may be in order to nerf that particular component.

Cheers,

- V.

The Strelov engine is the standard engine from core rulebook. I was asking about the new engine from battlefleet koronus because my ship already has a warpsbane hull , a runecaster and as a ship complication wrested from a spacehulk. In this condition the new engine Miloslav H-616b Warp Engine is it worth it?

I repeat the other questions that were not answered:

What is the purpose of Warp Antena? It is worth it?

For components like Warpsbane hull what is the difference of outside morale between a common quality component and a best quality component?

Can a cruiser take Hecutor plasma broadside? Inside the description it says that the weapon is found almost always on ships of battlecruiser and up?

The archeotech Cypra pattern engine does it have variants for cruisers?

The Repulsive Grand Cruiser it is worth to use torpedoes for the prow weapon slot instead of nova cannons? If I take torpedoes should I also take attack crafts or should I use macrobatteries and lances?If I take nova cannon should I also take attack crafts or should I use macrobatteries and lances?

Oh, sorry Thor2006, I misunderstood your question...

Yes, the Miloslav H616b Warp Engine is worth it. First off, it is entirely in character for such an old ship. And second, it's Math-Hammer time: consider a 30 day warp journey. With a Strelov engine, it takes 30 days, and you have 6 chances of an encounter (one every 5 days). With the H616b, the same trip takes 15 days, and you have 5 chances of an encounter (one every 3 days). So, not only is it faster, it's actually less risky.

The Warp Antenna gives a Navigator +20, but only on rolls to locate the Astronomicon. Not seeing the Astronomicon is a very bad thing... it means you're essentially stuck. Unfortunately, the device is a daemon magnet. -10 to all warp encounters is a big risk even with a Warpsbane hull. In my opinion, this item is NOT worth it.

See component quality. (BFK, pp. 17-18) Best quality components occupy less space and draw less power... but this cannot reduce it to less than 1. So, for the specific case of the Warpsbane hull, there is no game effect except morale, as it is already space 0, power 1.

Rules as written say no. Hecutor broadsides are for battlecruisers & grand cruisers only. Cruisers may mount a Hecutor battery, but that's a different item.

Cypra pattern drive, by the book, is only for transports & escorts. You could ask your GM to house-rule it though.

And for the Repulsive, suit yourself. It's one of the best ships in the game, if not the best. You'll have to work at it to get a poor build out of that ship, and it has such a huge amount of power and space that you can fit almost anything. Almost. If you fill every single weapon slot with macrobatteries or lances, then you could run out of power. On the other hand, launch bays are very bulky, ditto for torpedoes, so an ordnance heavy ship may end up cramped for space. Because I'm a bit old school, my personal choice would be the classic Repulsive introduced in Battlefleet Gothic: prow torpedoes, dorsal lances, and fill both broadsides with macrobatteries.

Cheers,

- V.

Between Bridge of Antiquity and Fleet flag Bridge what componnent is better for a grand cruiser and for a cruiser?

Another question the Sunsear Laser Battery has 9 Power and the Sunsear Laser Broadside has 6 power.Is that correct? I've looked inside the errata and I didn't find anything.

Edit:Nevermind I was mistaken.