Substituting economy?

By doc_cthulhu, in Warhammer Fantasy Roleplay

I browsed through some files on my computer to find a something I don't even remember anymore when I noticed some files for WFRP2 that fixed the broken economy in it. As there isn't much to buy in the current edition I assumed it would make a little more sense (even with the dense exchange rates etc.) buuuuut it doesn't.

For example yearly incomes are way of. I've no idea where they came up with the number or why they even bothered to but them there.

And at the beginning of a certain adventure the party is offered 50 silvers (an insane amount) for doing nothing. According to the book it could buy food (for adventurer) for 1250 days! :D

Has someone come up with economy that works for WFRP3 or should I just be using the revised charts for WFRP2?

I know this isn't a big of a problem but it just annoys a micro-manager in me.

You need to keep in mind that there are three parallel economies. 50 silver is a lot to someone living in the brass economy. However, to someone in the gold economy, it really isn't much. Adventurers are the only ones who tend to move between these economies as need dictates. So, while 50 silver might buy a TON of raw foodstuffs, that foodstuffs won't be of very high quality. A noble, and even a merchant, would look down their noses at that fair. Someone in the silver or gold economies would be paying a whole lot more for their food. After all, you wouldn't want your noble peers to look down on you because you were not drinking the latest fashion in whine, or eating the best quality imported cheese (or the equivalent fair in the merchant/silver economy range).

While 50 silver could pay for their food for a couple of years, it will only buy a weapon or two or maybe a single bit of armor- something that adventurers are much more interested in buying anyway.

Also few GMs that I've encountered micro manage the party's food and lodging payments over years of time anyway. Money is typically just saved up and spent on upgrading or replacing gear. Oh and bribes. Gotta have bribes.

One of my favorite aspects of the setting is the economy. To me it really serves to stratify society along socio-economic means, and that just feels "medeval" to me. As a GM it also allows me to convey a certain feel to my campaign. Down and out adventures just struggling to get by? Keep them in the brass tier. Politicing nobles? Gold tier.

In my campaign a group of scoundrels (the PC's) were breaking into a manor and I specifically mentioned that the cost of the wine being served at dinner alone could keep them in ale for a year! Something to remember about economics and characters; no self-respecting adventurer wants to live within their means. Sure 50 silver could keep you from starving for a year (if you like Top Ramen and mac-n-cheese). But I've virtually never met the adventurer who retired after acquiring enough cash to "just get by". For a PC 50 silver represents slightly better equipment, which in turn represents slightly better adventures and treasure, which in turn represents better equipment; you get the idea.