New Gamer Question

By cachito99, in Arkham Horror Second Edition

I don't know if this has been answered before or not, but on my last game a encountered the following situation and wasn't sure what to do.

What happens if a encounter card in one area tells you to roll a check and once missed go to the graveyard and end your turn. However in the graveyard there is an open gate and 2 monsters. Do you get pulled by the gate and have an other world encounter even though the card told you to end your turn? Do you stay there until next turn and then get pulled by the gate and have your other world encounter? Next turn you evade or fight monsters and then get pulled by the gate?

Thank You

Cachito

This has been hotly debated in the past but if the encounter told you to end your turn then no other encounter should be had, since entering a gate replaces your encounter then I don't believe you would be pulled through unless you stuck around to have another encounter there.

Veet said:

This has been hotly debated in the past but if the encounter told you to end your turn then no other encounter should be had, since entering a gate replaces your encounter then I don't believe you would be pulled through unless you stuck around to have another encounter there.

I second this statement. To echo: It even specifically says to end your turn, as if to say "I know most encounter cards say 'and have an encounter,' but we're gonna be SO thorough, we'll nip this in the bud and tell you to NOT enter the gate." And, per normal (despite some of the FAQ's being incorrect), you do not face monsters when forced to move via an encounter.

Actually, here's how it works...

If, during the Encounter Phase (2), your Investigator moves to a location (due to a game effect i.e. cards) with a gate or a gate and a monster, the Investigator shall move to the Other World and have an encounter during the Other World Encounter Phase (4). The Investigator does ignore the monster if one is present on the location with the gate, as Investigators only deal with monsters (Fight/Evade) during the Movement Phase (1).

Actually, here's how it works...

If, during the Encounter Phase (3) , your Investigator moves to a location (due to a game effect i.e. cards) with a gate or a gate and a monster, the Investigator shall move to the Other World and have an encounter during the Other World Encounter Phase (4) . The Investigator does ignore the monster if one is present on the location with the gate, as Investigators only deal with monsters (Fight/Evade) during the Movement Phase (2) .

*** Edited to correct Phase numbers ***

Citation?

(edit) OK I found the flip floppy version of that in the Answers from Kevin thread. The problem there is that this particular encounter (I believe is a Dark Pharaoh one) specifically says to end your turn. This particular encounter has been a kind of thorn in the side of that ruling in the past as game logic would dictate that instructions on a card override the rules. It's possible that this encounter may be reworded or removed from DP 2.0 but only time can tell us that.

Veet, I wish I could cite a passage from the rules, the FAQ, or even the ever-to-be-released FAQ, but the bottom line is the correct way to handle this situation appeals to the player's knowledge of the Phases. If one follows the phases correctly (and yes, I'm sounding very much like Dam right now, because he's absolutely right), I would suggest that we would eliminate 40% or more of the questions/threads both here and at BGG.

An Investigator either Fights or Evades monsters on the board (at a location w/a gate, w/o a gate, or in the streets) during Movement Phase (2) . If an Investigator is "moved" from one location to another as a result of an encounter, it's still taking place during the Arkham Encounter Phase (3 ), at which time you only Fight or Evade monsters as a direct result of the encounter...not the indirect result of "moving" from one location to another and encountering a monster on the board (at a location w/a gate, w/o a gate, or in the streets). I realize for many players, it's comforting to find the rule in print...unfortunately, this is not one you'll find readily available, although we've discussed it many times before (thus, my Dam-like comment earlier) in multiple fora.

My take on the scenario, broken down into bite sized portions:

1) You had an encounter during the Encounter Phase (becuase you were in a location with no gate). The encounter sends you to another location, but the card instructs you not to have an enounter there. However, It does not say that your turn ends.

The location you have been moved to has an open gate, and you will be drawn through it:

If the location has a gate, the investigator is drawn through the gate. He moves to the first area (the left area) of the Other World indicated on the gate marker.

2) The monsters are not an issue but monsters are dealt with in the Movement Phase.

3) If you are agreeing with me so far, then there is now a further debate to be had regarding whether the player be delayed.

Important: If an investigator is drawn through a gate that appears as a result of an encounter (such as “A gate appears!” or “A gate and a monster appear!”), then he is delayed, just as if he had been drawn through a gate in the Mythos Phase.

In this case, the gate was already there and so I would say that you are not delayed.

Of course, it is fun to take the rules apart. In this example I feel that the rules do cater for this event, albeit you need to wade through the rules to get there.

Krawhitham,

I have no issue with that interpretation, as I believe that's the most common of the interpretations for this event. Again, if you have an encounter which states that a Gate and a Monster appear...you're completely surprised by this occurrence. However, if you arrive at a location as a result from another encounter, and the Gate already exists, you would enter it as you would any other gate...thus, you're not delayed

The Professor said:

thus, you're not delayed

Which is why I said so in my post :P

It's OK, I've mis-read many a reply.

Thank You very much for your answers. However what confuses me is that the card actually says "End your turn". I will quote the green card in the unvisited isle section:

"As you row along the island's shore, a tree branch cracks and falls towards you. Make a Speed (+0) Check. If you fail, you are knocked out and wake up far downstream; move to the graveyard and your turn ends."

Now, I missed the check and the graveyard has an open gate and 2 monsters, I understand its not movement phase so i dont encounter the monsters but do I get sucked to the other world? Do I have an encounter in the other world even though my turn was supposed to be over? because if not I would automatically move to the second part of the other world on my next movement phase and have an encounter there. Or do I end my turn in the graveyard. Next turn would I be able to move out of that space by evading the monsters and not get sucked through? Or do I necessarily fight or evade the monsters in the graveyard space without being able to move out of the space with the gate and then get sucked through it for my other world world encounter?

Thank you very much for your patience.

Cachito

Yes veet it's the Dark Pharaoh expansion encounter.

cachito99 said:

Thank You very much for your answers. However what confuses me is that the card actually says "End your turn". I will quote the green card in the unvisited isle section:

"As you row along the island's shore, a tree branch cracks and falls towards you. Make a Speed (+0) Check. If you fail, you are knocked out and wake up far downstream; move to the graveyard and your turn ends."

I was under the impression that the card said "and have no encounters there".

With this clarification I would say to move to the specified location that that is the end of your turn. It does seem to be an odd result though...

I'm with the Professor on this one.

I tend to agree with The Professor as well, he seems to think I was disagreeing about encountering monsters which I do not. The question is about the gates not the monsters. It is the norm to have a new encounter when an encounter relocates you including being drawn through a gate in place of having an encounter but this particular encounter is written in a way that can override the standard specifically because it says to end your turn. Since this is a Dark Pharaoh card and they tend to be written wonky I do believe that the intention of this card was not to buck convention but we've never had any sort of statement for or against that.

So basically you ignore the end your turn part of the text and have an encounter in the other world?

cachito99 said:

So basically you ignore the end your turn part of the text and have an encounter in the other world?

I don't think there is a "right" or "wrong" answer. I find it better just to decide what is going to happen and make sure I play it the exact same way the next time it happens.

My two cents on this issue. I think the main point is that the card clearly says "your turn ends", meaning that you do not have any further encounter. If you were sent to a location without a gate, you would not draw an encounter card. Entering a gate happens through the encounter phase, and this can happen in two different cases: a) the gate appears as a result of an encounter or b) the gate is already there and instead of having an encounter, you enter the gate. Since the card says you do not have an encounter, neither a) nor b) can be applied. Thus for some mysterious reason, you were sent to a location with a gate, but for Noden's favour, you find a little small corner where to stay, without being forced to enter the gate.

(as a side note, IIRC, we talked about this as a result of a question of mine, long time ago. The point was that I had an investigator at the Historical society, and a gate in the adjacent street. I had an encounter forcing me to go to the street, and I was wondering whether I had to enter that bloody gate or not, and Tibs answer was "if the card instructs you to move in a location / street area AND have an encounter there, then you have to enter the gate. Otherwise you simply stay there until the beginning of your next turn")

cachito99 said:

So basically you ignore the end your turn part of the text and have an encounter in the other world?

Well, you can choose to do either, but I say be consistent! I personally play it the way I've mentioned and will continue to do so until Kevin Wilson or an FAQ says otherwise (or...I'm thoroughly convinced by another option). But those haven't happened yet, so I play it the way I find most reasonable. Just be consistent ^_^

And Julia, I remember the discussion there, and took it to heart, whether it's a street or location! Especially since I can't thin of (m)any encounter cards that tell you to move to a location (aside from anything that bars you from a neighborhood or kicks you out to the street) and doesn't say to have another encounter.

(PS-Is anyone else having problems seeing certain peoples' Avatars? Julai's, Avec's, among others, show the "blank" Avatar space but with their name in the upper left corner...)

EcnoTheNeato said:

And Julia, I remember the discussion there, and took it to heart, whether it's a street or location! Especially since I can't thin of (m)any encounter cards that tell you to move to a location (aside from anything that bars you from a neighborhood or kicks you out to the street) and doesn't say to have another encounter.

Yeah, that's the problem. You can't get a ride from Bill Washington and clear a rumor. Apparently. It's kind of a non-sense to me, but anyway.

EcnoTheNeato said:

(PS-Is anyone else having problems seeing certain peoples' Avatars? Julai's, Avec's, among others, show the "blank" Avatar space but with their name in the upper left corner...)

Thanks for pointing this out. I'm also not able to see my face any longer. I thought it could have been a firewall problem, but I'm glad to know I'm not the only one

I can see Julia's face but there are a couple other people I can't see.

Veet said:

I can see Julia's face but there are a couple other people I can't see.

Lovable. Hopefully somebody will notice & fix this problem...

Heh, yesterday I was unable to see my avatar (but I could see everyone else's), so I changed it. That seemed to fix it :P

Yep. But I hate changing face. Uhm. Maybe by reselecting the old one, I'll have back my face. Who knows

Julia said:

Yep. But I hate changing face. Uhm. Maybe by reselecting the old one, I'll have back my face. Who knows

YEAH! It works :-)