The monster you hate to draw...

By Jake yet again, in Arkham Horror Second Edition

Dhole. That monster is EVIL. Ruined two or three of my games.

Flying polyp is bad. He can swoop you in the board. Be careful.

Color can be killed with some clue tokens and some luck. :)

Monster I hate least has got to be serpent people. They're just nice guys. You can just walk by them, give 'em a nod, and leave each other be. And they take up space on the board so dark young get pushed to the outskirts. Just all around a pleasant monster to draw.

MustardTheTroops said:

Monster I hate least has got to be serpent people. They're just nice guys. You can just walk by them, give 'em a nod, and leave each other be. And they take up space on the board so dark young get pushed to the outskirts. Just all around a pleasant monster to draw.

You say that now but have you ever run into one in Dunwitch or Innsmouth?

Veet said:

MustardTheTroops said:

Monster I hate least has got to be serpent people. They're just nice guys. You can just walk by them, give 'em a nod, and leave each other be. And they take up space on the board so dark young get pushed to the outskirts. Just all around a pleasant monster to draw.

You say that now but have you ever run into one in Dunwitch or Innsmouth?

Or indeed, when you're close to the monster limit and living in fear of a surge. I hate evasive monsters almost as much as I hate stationary and earthbound monsters.

Avi_dreader said:

avec said:

I think the Color Out of Space is the best designed monster in the game. Everything about it is perfect. It doesn't have any unnecessary powers. It doesn't need a great Awareness. It doesn't need a Toughness of three. It has everything it needs to make a big splash in the game. It's only flaw is that you can max out your fight and use Clue tokens to overcome the Horror modifier. If you have a decent Fight and three Clue tokens, you can probably take the Color as a trophy and effectively keep it out of play for the rest of the game. But even so, it's a great monster.

Some monsters like the Dhole and Star Vampire are like, "Look at me! I've got stats from hell!" But the Color demonstrates that awesome stats are less important than stats that are balanced well.

Heh... It still costs 2-3 clues though ;'D and sometimes it nails the investigator anyway (those are the funniest times).

Today I had to fight the Color out of Space. Luckily, the investigator doing the fighting was Hank Samson, with maxed out Fight skill. He still managed to fail the first combat check (5 dice against 2 Toughness) and so had to lose 4 Sanity, but he made it on the second round. Had he had even a single clue, chances are he would have brought it down on the first round, without a Terror check! Niiiiice Hank...

Tox said:

Avi_dreader said:

avec said:

I think the Color Out of Space is the best designed monster in the game. Everything about it is perfect. It doesn't have any unnecessary powers. It doesn't need a great Awareness. It doesn't need a Toughness of three. It has everything it needs to make a big splash in the game. It's only flaw is that you can max out your fight and use Clue tokens to overcome the Horror modifier. If you have a decent Fight and three Clue tokens, you can probably take the Color as a trophy and effectively keep it out of play for the rest of the game. But even so, it's a great monster.

Some monsters like the Dhole and Star Vampire are like, "Look at me! I've got stats from hell!" But the Color demonstrates that awesome stats are less important than stats that are balanced well.

Heh... It still costs 2-3 clues though ;'D and sometimes it nails the investigator anyway (those are the funniest times).

Today I had to fight the Color out of Space. Luckily, the investigator doing the fighting was Hank Samson, with maxed out Fight skill. He still managed to fail the first combat check (5 dice against 2 Toughness) and so had to lose 4 Sanity, but he made it on the second round. Had he had even a single clue, chances are he would have brought it down on the first round, without a Terror check! Niiiiice Hank...

Heh... And this is why I don't like Hank ;') I like threatening aspects of the game to remain threatening. That poor defenseless Colour ;.( what could it do against such a merciless brute?!

Avi_dreader said:

Heh... And this is why I don't like Hank ;') I like threatening aspects of the game to remain threatening. That poor defenseless Colour ;.( what could it do against such a merciless brute?!

Maybe it turns green when it sees Hank coming.

avec said:

Avi_dreader said:

Heh... And this is why I don't like Hank ;') I like threatening aspects of the game to remain threatening. That poor defenseless Colour ;.( what could it do against such a merciless brute?!

Maybe it turns green when it sees Hank coming.

At last, the mystery is solved :')

And there I was thinking it was going to paint the town red. ;)

We typically end up healing a 5+ Sanity character at the Asylum then flinging them at the Colour with full Fight and some clues for a margin of error. They take the Sanity hit, but usually take the critter down, as it's Stamina damage isn't that great

The danger with the colour that movement power. Whilst the Cthonian has the same effect for Stamina, the Sanity damage is usually more dehabilitating.

Just played another game last night, and we managed to draw:

  • Dhole
  • Werewolf
  • Crawling One
  • Leng spider
  • Ghast
  • Dark Young
  • Cthonian

We were playing against Shub, so everything was higher toughness than normal.

We basically had all of these on the board (save, thankfully, the Cthonian) for the entire game after the first, early monster surge. O_O We originally had 2 Leng spiders, but we managed to finally kill one of them, only to draw the Cthonian the next turn and kind of wish we hadn't killed the spider. At least Cthonians are easy to evade, but we did get hit by his quake a couple times.

Sdrolion said:

Just played another game last night, and we managed to draw:

  • Dhole
  • Werewolf
  • Crawling One
  • Leng spider
  • Ghast
  • Dark Young
  • Cthonian

We were playing against Shub, so everything was higher toughness than normal.

We basically had all of these on the board (save, thankfully, the Cthonian) for the entire game after the first, early monster surge. O_O We originally had 2 Leng spiders, but we managed to finally kill one of them, only to draw the Cthonian the next turn and kind of wish we hadn't killed the spider. At least Cthonians are easy to evade, but we did get hit by his quake a couple times.

So, did you win?

Tox said:

Sdrolion said:

Just played another game last night, and we managed to draw:

  • Dhole
  • Werewolf
  • Crawling One
  • Leng spider
  • Ghast
  • Dark Young
  • Cthonian

We were playing against Shub, so everything was higher toughness than normal.

We basically had all of these on the board (save, thankfully, the Cthonian) for the entire game after the first, early monster surge. O_O We originally had 2 Leng spiders, but we managed to finally kill one of them, only to draw the Cthonian the next turn and kind of wish we hadn't killed the spider. At least Cthonians are easy to evade, but we did get hit by his quake a couple times.

So, did you win?

Yes, through some very lucky monster movement draws that got some of them out of the way, and some good draws of evade/sneak-boosting items.

Oddly enough, the Gug seems to be the worst monster for me, it's mostly because it usually decides to pop up around the first couple turns when we're rather unprepared.

Going back to my original post in this topic-

In the last game I played, I was nearly incapacitated by a Yithian. My investigator was Michael McGlen . O.o Seriously, how can my luck be so consistently bad with one monster that I nearly lose with 7 Stamina, a Tommy Gun and the Strong Body ability? Gah.

You know what I've found that I hate? Ghosts. They're not super tough, but because I rarely use Spellcasters (Hokey religions and ancient chants are no match to a good pistol at your side!) that damned Physical Immunity with a -3 combat always gets me. Darn Spooks.

Master Fwiffo said:

You know what I've found that I hate? Ghosts. They're not super tough, but because I rarely use Spellcasters (Hokey religions and ancient chants are no match to a good pistol at your side!) that damned Physical Immunity with a -3 combat always gets me. Darn Spooks.

See, people never understand that this is why Jim Culver is awesome ;'D

Avi_dreader said:

Master Fwiffo said:

You know what I've found that I hate? Ghosts. They're not super tough, but because I rarely use Spellcasters (Hokey religions and ancient chants are no match to a good pistol at your side!) that damned Physical Immunity with a -3 combat always gets me. Darn Spooks.

See, people never understand that this is why Jim Culver is awesome ;'D

If he could turn Undead monsters into Allies, he'd be awesome.

avec said:

Avi_dreader said:

Master Fwiffo said:

You know what I've found that I hate? Ghosts. They're not super tough, but because I rarely use Spellcasters (Hokey religions and ancient chants are no match to a good pistol at your side!) that damned Physical Immunity with a -3 combat always gets me. Darn Spooks.

See, people never understand that this is why Jim Culver is awesome ;'D

If he could turn Undead monsters into Allies, he'd be awesome.

That... Would actually be true ;') And pretty cool. A necromancer upgrade.

+1 to fight checks for every two undead monster trophies he has.

Bleh. Didn't mean to separately post this.

Each of Jim's abilities on their own aren't good enough to stand as an ability. Together they're fine. Luckily his personal story is rockin.

Avi_dreader said:

+1 to fight checks for every two undead monster trophies he has.

There you go. Though with his personal story, he stands to gain a lot of trophies.

Or maybe, spend an undead trophy to automatically add 1 success to any skill check.

avec said:

Avi_dreader said:

+1 to fight checks for every two undead monster trophies he has.

There you go. Though with his personal story, he stands to gain a lot of trophies.

Or maybe, spend an undead trophy to automatically add 1 success to any skill check.

Ehhhh, realistically, how many undead do you see a game?

Even if he got 6 trophies, he wouldn't have more than 6 fight, max. Which is still lower than Michael (although it'd balance out at 5/2 as opposed to 6/1). You'd have to do quite a bit of deliberate hunting to get him to some crazy fight number (and to do that, you probably could have won the game in some much easier fashion).

I think the autosuccess would also work though ;') although not if you're worried about there being too many undead trophies. (Although I'd also want the spent undead to be returned to the box).

Avi_dreader said:

Ehhhh, realistically, how many undead do you see a game?

Eh, fair enough

Since I only have the base game and LatT my knowledge of AH monsters is quite limited. The obvious answer would be dhole but since one of my last games when Sister Mary took one down with Red Sign of Shudde M'ell and Wither I don't find them nearly as scary as I did before. Tindalosian hounds are bothersome and flying polyps seem to swoop down from the sky at the most inopportune moments but for some reason I hate star spawn most of all. I can't exactly say why I have problems with them since they're not that tough but they seem to eat my investigators every time.