I´ve always felt unconfortable when someone was very successful making an attack roll and unluckily rolled a very low damage. To avoid this, I created this simple rule:
When rolling damage, after removing the lowest die result(s) if the weapon has Tearing quality and/or Flesh Render talent (or similars), the player can re-roll any die result that is equal or lower than the Degree of Success of the Attack. If this new roll is still that low, treat as if the result were equal to the Degree of Success of the attack.
Example: Elitarius of Ultramar is shooting an Ork and the player gets 4 Degrees of Success on his attack roll. He rolls 3d10 for damage (he´s using a bolter) and the results are 1, 3 and 8. After removing the '1' result (Tearing), there is still a '3' on the final result, but since '3' is less than the '4' (Degrees of Success), the Gamemaster allow the player to re-roll this die, and the new result is a '7'. The final damage is 20 (8+7+5), but If this new re-roll got a '2', for example, the final damage would be 17 (8+4+5), instead of 15 (8+2+5).