Winter Terrain

By Major Mishap, in Dust Tactics

I bought DT not just for the exellent models and game play but to create winter terrain, something I have never attempted before. So after locating a forest of Fir trees and a tub of Army Painter snow, I set to doing away with the random blocks of concrete littering the battlefield. I may house-rule that spotter and sniper teams can occupy these tiles which count as hard cover, for everything else it counts as normal blocking, impassible terrain.

Here's the results:

tree3.jpg

tree2.jpg

tree1.jpg

Very nice dude, I did the same thing with the trees and made snow terrain, but didnt include rocks. The rocks really add to it and now I will have to copy you. ; ) Plus I had only painted my bases and was considering putting the snow on them and now you convinced me to do that too. I really like that it is easy to add terrain squares, but yet you are still playing on squares.

Congrats! I am jealous... ;)

Another short question, what type of cover do you treat a fallen medium robot for, 'soft cover' or 'hard cover'? Personnaly I replace a fallen robots with crate so it can be used for cover, usually treat is as soft cover.

We've only had three games so far, so I'm not house-ruling at all yet (there is no rule for fallen robots, is there?) and we just remove the model. Personally I wouldn't count tank traps as hard cover anyway and use hard cover for properly built defences only. Why not dissasemble a walker as wreckage? and I'd count it as soft cover or hard cover if using the standard rules for cover types.

Do you think things like pill boxes that are obviously far superior to a tank trap in giving protection will have special rules? I was thinking of them being hard cover with a reroll for failures and can be shot at from a max of 3 squares away (to prevent unrealistic sniping by tanks). Of course they would offer no protection ffrom a grenade or flame attack.