Hi all, first post here. Our group is about 6 sessions into our campaign. We completed both introductory missions and are about 1/4 of the way through Lure of the Expanse.
The group's ship is called the Emperor's Bounty. Yes, I know that was the name of one of the ships in the starter missions. But that was the name the group came up with on their own. The Bounty is a Dauntless-class light cruiser worth 72 ship points, which was slightly over the players' allotment, but they took a slight drawback or two to make up for that.
Overall this ship has proven to be a very flexible vessel. Powerful in combat, quick to maneuver, and between the sensors and the Ancient and Wise characteristic, it is very hard indeed to get the drop on this ship. Given its strength in combat it is still fairly well optimized for Trade and Exploration, as well as having numerous other useful features. No teleportarium, but the murder-servitors still serve as an ace card when all else fails.
Emperor's Bounty
DAUNTLESS Class Light Cruiser
SPEED 7
MANOEUVRABILITY 26
DETECTION 30
Skill Test Modifiers
Tech-Use Repair Ship/Emergency Repairs -20, Navigation/Warp 10, Social 10, Command 10, Investigation 10, CMD/Hit&Run 30, CMD/Hit&Run (Def) 30, CMD/Boarding Action (Def) 10
TURRET RATING 1
SHIELDS Single Void Shield
ARMOUR 20
HULL INTEGRITY 56
SPACE AVAILABLE 60 POWER AVAILABLE: 60
SPACE USED 60 POWER USED 60
Weapon Capacity Prow, Port, Starboard
Crew Disposition: Fanatical
Crew Max 100% Crew Quality Competent (30)
Morale Max 101% (Current) 100%
Normal Operations (Morale)
Achievement Bonuses: Trade + 150 Crime + 50 Explore + 100
Essential Components
Jovian Pattern Class 3 Drive, Strelov 2 Warp Engine, Warpsbane Hull, Bridge of Antiquity (CL,C), Vitae Pattern Life Sustainer, Voidsmans Quarters, Deep Void Auger Array
Supplemental Components
Compartmentalized Cargo Hold, Armour Plating, Librarium Vault, Trophy Room, Observation Dome, Murder Servitors (May choose 1-6 if Critical inflicted by H&R)
Complications / Past Histories
Ancient and Wise, Reliquary of Mars
Weapons
Titanforge Lance Battery [strength: 2, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:DORSAL
Mars Pattern Macrocannon Broadside [strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:PORT
Mars Pattern Macrocannon Broadside [strength: 6, Damage:1d10+2, Crit Rating: 5, Range: 6] Location:STARBOARD