Hello, it seems to me the game mechanics differentiate, in a very nice and neat way, the characteristic that allows you to shrug off damage (T) and the the actual amount of damage you can take before you go out (die, faint or whatever), and that's wounds. I come from 40k so this distinction is very clear to me: you can have a crappy T and still have 3-4 wounds, or you can have an above average T but have just a single wound. Of course some lucky gits have astounding values in both departments!
What i mean is, for exemple, that an inhrently sadictic/masochistic creature (a slaanesh magus?) should have an average T value (you CAN hurt him), but should be able to sustain loads of wounds before he finally passes out, enjoying every bit of it.
This being said, i noticed most high T creatures form 40k are also given and incredibly high wound value, whether they have a corresponding amount in 40k or not.
Similarly, most low T critters have some wound too few in their profiles.
Was wondering: why do such a sterling job in differentiating the two things (not being damaged by blows and actually sustaining damage while remaining functional) and then, in the published material, just ignore that?
Am i missing something?