At the moment I'm running Forsaken Bounty as an introductory adventure for my player's campaign. When that's finished, I intend to turn the game's control over to the players and make it something of a sandbox mode game, where they go and do whatever they want and I merely fill in the details as they explore them. Now and then I intend to give them hooks which will bring into GM-driven plotlines, but for the most part I envision it as being largely player driven.
This prompts my question. What is the best way to handle open ended exploration? Once they're done with their business at the Battleground, should I present them with a list of nearby star systems and then have them choose one or several to explore? Being right at the opening of the Maw you'd suppose these would largely be subject to claims already by other Rogue Traders.
What methods do you use when your players are exploring the Koronus Expanse on their own, without a specific objective? How do you get things started?