2 player variant

By Kopos, in Twilight Imperium 3rd Edition

Hi there!

with the release of the new expansion, it seems to me that this is the perfect time to get myself in the game:) although, i must confess that i will be playing against 1 player most of the times and i know that TI3 doesn't support an official "2 players" mode.....so could you guys tell me which of the non-official 2 players variant currently available is the best? or, at least, the most used?

thanks!

My wife and I have tried this one a few times. I know there are others out there.

I liked this variant well enough, but you can also have each player take two races and play the 4-player game if you're looking for more of a good thing. The winner in the take-two-races approach is whoever has the most VPs with both their races after the end-game condition is met.

If you're just thinking of purchasing the game, I highly recommend the Shattered Empire expansion as well. It adds new variant rules, more cards, more races, and a new set of strategy cards to choose from. I still play with the base game rules once in a while, but I always feel like I'm missing something after playing the SE expansion.

i think after you play the game a few times you can figure out a variant for two players that suits you best. you'll soon learn that some races just dont work well when there arent alot of other players in the game


My buddy and I play a 4 player game, where we control 2 races each.

-The races must be placed across the board from one another.
-They can never occupy the same tile at the same time. (You can have one of your races in space, and the other on a planet, but never both in space or on a planet together)
-Your other race can never qualify you for a VP (such as blockading a space dock)
-Write down 2 different VP totals required for a 'win' and keep it hidden, write down a race for each number. (We choose, 8 and 12.) So the other player is never sure which race is close to victory, as soon as one race hits it's VP total, the game is over.
-On political, pull 3 agenda's, tally up total votes. Write down (hidden) what your votes are for each agenda, then reveal. Ties go to the Speaker, agenda's with no votes are discarded. (We remove one political card... I think it's called public execution, where elected race loses all action cards, exhausts all planets, and is -1 on all combat for the whole round.)
-If your playing with Assembly, no one team can be speaker twice in a row. (This prevents one team picking first over and over)

This is a very fast and easy version that requires almost no adjustment to the original rules. Learning two sets of rules for the same game is something I try to avoid. My buddy and I can usually finish up a game in 2-3 hours depending on VP totals. If we want a longer game then we go 10 and 14 points. We have probably 10 games played and we have found it to be pretty balanced.

thanks for the replies!

I agree with you n3taris...learning two sets from the same game can be tough. In fact, if i wanted to do that, i would be getting Runewars as well... happy.gif

i'll have a try with those!

thans

The 2-player variant from the fan made alternate rule-set Shattered Ascension is playtested and played very often, also in tournaments.

A lot good stuff in general is found at ti3wiki.org.

My buddy and I play a 4 player game, where we control 2 races each.

-The races must be placed across the board from one another.

-They can never occupy the same tile at the same time. (You can have one of your races in space, and the other on a planet, but never both in space or on a planet together)

-Your other race can never qualify you for a VP (such as blockading a space dock)

-Write down 2 different VP totals required for a 'win' and keep it hidden, write down a race for each number. (We choose, 8 and 12.) So the other player is never sure which race is close to victory, as soon as one race hits it's VP total, the game is over.

-On political, pull 3 agenda's, tally up total votes. Write down (hidden) what your votes are for each agenda, then reveal. Ties go to the Speaker, agenda's with no votes are discarded. (We remove one political card... I think it's called public execution, where elected race loses all action cards, exhausts all planets, and is -1 on all combat for the whole round.)

-If your playing with Assembly, no one team can be speaker twice in a row. (This prevents one team picking first over and over)

This is a very fast and easy version that requires almost no adjustment to the original rules. Learning two sets of rules for the same game is something I try to avoid. My buddy and I can usually finish up a game in 2-3 hours depending on VP totals. If we want a longer game then we go 10 and 14 points. We have probably 10 games played and we have found it to be pretty balanced.

Just tried this out with a buddy. We might be a little too new to the game but it felt like keeping track of two races and their tech, strat cards, action cards, etc made it bog down. I was really liking the idea of this variant because it changes core game very little but we just didn't have much fun and ended up calling it after two rounds.

My buddy and I play a 4 player game, where we control 2 races each.

-The races must be placed across the board from one another.

-They can never occupy the same tile at the same time. (You can have one of your races in space, and the other on a planet, but never both in space or on a planet together)

-Your other race can never qualify you for a VP (such as blockading a space dock)

-Write down 2 different VP totals required for a 'win' and keep it hidden, write down a race for each number. (We choose, 8 and 12.) So the other player is never sure which race is close to victory, as soon as one race hits it's VP total, the game is over.

-On political, pull 3 agenda's, tally up total votes. Write down (hidden) what your votes are for each agenda, then reveal. Ties go to the Speaker, agenda's with no votes are discarded. (We remove one political card... I think it's called public execution, where elected race loses all action cards, exhausts all planets, and is -1 on all combat for the whole round.)

-If your playing with Assembly, no one team can be speaker twice in a row. (This prevents one team picking first over and over)

This is a very fast and easy version that requires almost no adjustment to the original rules. Learning two sets of rules for the same game is something I try to avoid. My buddy and I can usually finish up a game in 2-3 hours depending on VP totals. If we want a longer game then we go 10 and 14 points. We have probably 10 games played and we have found it to be pretty balanced.

Just tried this out with a buddy. We might be a little too new to the game but it felt like keeping track of two races and their tech, strat cards, action cards, etc made it bog down. I was really liking the idea of this variant because it changes core game very little but we just didn't have much fun and ended up calling it after two rounds.

Yeah, this variant requires both players to be very well versed in the rule set. More of a variant for hard core players with a couple dozen 'regular' games under their belts.

But once you get there, and you cant get more casual players to play, you can have good hard games with just 2 players :D