I saw a couple of Garden of Morr questions that I didn't really understand / don't apply to my specific situation. My question will be quite specific, but I think the conclusion can be generalized as I think it may be the key issue with Garden of Morr.
Garden of Morr reads "Forced: When one or more units are destroyed, put a resource token on this card."
Let me lay out the situation:
Empire player has Garden of Morr and a Hunstman (1 HP) unit in a zone with a dev.
Dark Elf player has Malekith's throne (-1 HP to units in zones without a dev) and a Stunty Smasha (A unit you can sacrifice to remove a dev).
Ok, so the Dark Elf player sacrifices the Stunty Smasha to remove the Empire player's development in the zone with the Huntsman. This kills the Stunty Smasha and destroys the development. Now the Huntsman is in a zone with no developments, so his HP is reduced from 1 to 0, killing him.
My question is this: How many tokens does Garden of Morr get this turn? I can see how it could be both 1 or 2, but it depends on how you look at it. If sacrificing the Stunty Smasha to kill the dev is one action (and it is) that is completely separate from (yet directly causes) the death of the Huntsman then you could argue that there should be 2 tokens on the Garden of Morr: 1 for the sacrifice of the Stunty Smasha, and another for the resulting death of the Huntsman. However, you could also say that, similar to combat, this is a situation where "more than one unit" has been destroyed all as a result of one action, despite the fact they are separate action "chains" if you will, therefore there is only 1 token that should be applied to the Garden of Morr.
My initial response to this situation was that the Garden of Morr should get two tokens. The death of the Huntsman was a result of the passive effect of Malekith's Throne. This means that if the Empire player had, say, 3 zones each with 1 dev and a single 1 HP unit in each zone, and then the Dark Elf player lay down three Long Winters, one on each zone to remove the devs, there should be 3 tokens on Garden of Morr since each instance of playing Long Winter resulted in another death resulting from Malekith's Throne, therefore another separate instance that a unit left play.
My opponent felt it should be one since it all "happened at the same time", which I don't really buy, but I will accept that answer if someone could explain WHY those things happened at the same time. There is nothing that specifically relates Malekith's Throne to dev destruction instances as being "at the same time". I am looking forward to your answers.