New guy deck construction question

By chrismata, in 4. AGoT Deck Construction

We have a small playgroup of 8 folks who play and we are starting to tire of the 6 decks I have constructed.

At first I made a deck for each house consisting of only cards from that house. and not having more than 2 of any card and usually only one of each card. We we were playing for fun more than for brokenness.

I want to start branching out and using the dual house agendas, defenders of the north, wildling horde, etc type decks.

But before I do, I need advice on deck composition so I dont make some unplayable decks. I know as in magic, which i am very familiar with, you need a strong base of locations for making more gold or lowering the cost of bringin cards into play. the question is: what is rule of thumb for number of events, locations, characters, items, etc per deck? i

I know it will vary by house and strategy but is there a beginners rule I should start from?

The only guide I could find (other than looking at other people's deck lists and counting/referencing them) was on boardgamegeek.com/article/5973858#5973858

"Generally speaking you want 8-12 locations that provide resources, 5-8 events, 5-8 attachments, and 28-34 characters. Decks in this game float between 60-65 cards. Due to the strategic nature of the game, no sideboard, the card design, innovativeness of the plot deck, and rules about uniques, you will often see decks that run more than the bare minimum of 60 cards, and frequently will have a number of cards who will only appear in a deck x1 or x2."

Starblayde said:

The only guide I could find (other than looking at other people's deck lists and counting/referencing them) was on boardgamegeek.com/article/5973858#5973858

"Generally speaking you want 8-12 locations that provide resources, 5-8 events, 5-8 attachments, and 28-34 characters. Decks in this game float between 60-65 cards. Due to the strategic nature of the game, no sideboard, the card design, innovativeness of the plot deck, and rules about uniques, you will often see decks that run more than the bare minimum of 60 cards, and frequently will have a number of cards who will only appear in a deck x1 or x2."

That's a pretty good guide, really. A good baseline if you're just starting out, I think.

thanks alot.

I dont think my decks had more than 20 guys at most. I was thinking creatures for magic as a comparison and sometimes no one would draw enough dudes.

welll.... back to the drawing board.

chrismata said:

thanks alot.

I dont think my decks had more than 20 guys at most. I was thinking creatures for magic as a comparison and sometimes no one would draw enough dudes.

welll.... back to the drawing board.

You generally really want to be able to play a character when you need one. They are the backbone of any deck. So barring any additional draw, having half your deck be character cards nets you 1 character per round on average. So unless your deck does some out-of-the-box stuff with other card types, 30 characters is a good baseline.

thanks for the advice we played last night and the decks were IMMENSELY different. The speed was there and it was way more efficient.

We are gonna play some more and start using some neutral characters and some agendas next.

This is got to be the best multiplayer game out there.

This is exactly what I was looking for. I love how I come to these forums with a question in mind and almost immediately find someone already answering my question. Thank you, everyone.