Darksbane said:
Allow me to be one more voice who loves melee. I love Joust too but melee is my favorite.
rings said:
There was obvious table and player issues last year at Worlds/GenCon (friends telling each other to 'take' other players out between games), which even turned me off MORE from multi. If possible. Yeah, lots of skill. *roll*
Take out as in if they play them try to make them lose, or take out as in Tanya Harding pipe to the knee?
Perhaps that is the difference between people that love melee and people that love joust, because as long as it is the former I think that is awesome. I have absolutely no problem with people making and breaking alliances or targeting people or having friends target people just for pissing them off. Thats what makes melee fun.
See, I'm a strong proponent of Melee, and I'm opposed to both of these scenarios. Having never attended a non-FLGS AGoT tourney, I wasn't aware that these dynamics existed, and the fact that they do saddens me. I think Melee works sans pre-formed alliances and posses. If you can form an alliance at the table, that's awesome. But showing up with friends and scheming outside the table feels too much like asking a player to throw a game. I love Melee, but (naive though it may be) I'd like each game to occur against the background of a blank slate.
What I found especially funny, is the people with targets on them are the people who were historically good in Joust.
~I swear we need a debate coach every once in awhile up in here!
Are you tempting me to go to Kubla too?
) to the game. IMO, it's still not as good as the ITE to 5KE (I guess you could tack on the CoA cycle too) days, but there's a lot of potential for improvement and it's still AGoT!