Hello all,
I'm a long time 40K player and roleplayer, but somehow I didn't get into Dark Heresy and Rogue Trader until recently. Now that I have, I'm really enjoying it. The basic rulebooks and the sourcebooks are great at fleshing out the background and setting the tone of the dark 41st millennium.
What I would like to know is how worthwhile the published adventures are considered to be. As a gamemaster I've always written most of my own adventures, albeit leaning heavily on story hooks in sourcebooks. However, I've also made great use of published adventures, sometimes as is, sometimes heavily adapted or strip-mined for ideas.
As a gamemaster I'm mostly looking for well thought-out plots, good suggestions on how players can take alternate routes while still advancing the central story, and interesting NPC's. I like hand-outs, but don't really care about maps all that much. It's nice if detailed guidelines for encounters are given, but I also don't mind filling in the details myself.
Like to hear your opinions. (Both on Dark Heresy and Rogue Trader adventures.)