Hello all,
i'm rather new at gamemastering FF 40k roleplay, but i have extensive experience with running other rpgs (d&d, CoC, Stormbringer, whfrp 2nd etc etc) and know the wh40k tabletop game pretty well.
My problem is: how do you translate creature/adversaries profiles from the relevant codex to any of the roleplay games?
An exemple: in 40k a deatwatch expedition (the player was using regular marine codex) got badly mauled by a dark eldar riding force (these things happen in 40k)
Now, we are planning an rpg campaign that sees the deathwatch try and regain some honour by sending a 5 marine squad to recover geneseed/relics/equipment and kill the archon leading the xenos.
Now, in the said battle a 5 man tactical marine squad got wiped out in 2 turns of cc by an exceptionally hard to kill archon (for those in the know he had a shadow field, a ghost plate and a very killy power weapon).
Now, how can i make an opponent like this in the roleplay?
A very rough guide would be, probably, multiply by 10 the relevant stat, but i have seen this is not always the casr.
By way of exemple, marines themselves usually have 20 plus wounds, while they should have 10 plus if we apply this guide. Same goes for the tyranid warrior, a critter that's rather easy to kill in the tabletop game, but is a scary nihtmare in the RP (tons of wounds, lots of armour etc etc).
Do u think i should simply give up trying to turn the filmsy eldar into the equivalent of the punishment absorbing, damage dealing monsters they can be on the tabletop?
Any other suggestion?
Was a "profile conversion guide" between the systems (40k tabletop and any 40k rpg) ever published?
If not, is it planned?
Cheers, and thanks to everyone!