This is my attempt to offer players interesting ways to expand their character’s skillbase in a way which is true to the setting of Dark Heresy, without breaking the careers advancement system. Hope it's useful!
Elite Advance skill packages
Elite Advance skill packages are an alternative method of advancing your character’s development. They are an expansion of the Elite Advances rules on page 229 of the DH rulebook.
Unlike alternate career ranks, as featured from page 52-85 of the Inquisitor’s handbook, they do not require a player to “swap” ranks for any alternate progression in a different career. Instead they offer a system for enabling players to purchase skills from a specific, discrete skills set they would not otherwise have had access to under their career.
However, there is a trade off for this: the skills are more expensive in terms of XP to learn than they would otherwise have been, and there may be restrictions on the order in which they can be learned. Additionally, being able to learn these skills is dependent upon finding a suitable teacher, roleplaying out interaction with the teacher and meeting whatever demands the teacher has for instructing players in these skills.
Each elite advance skill package will contain a varying number of skills. Each skill which can be taught will set out an xp cost. A player can only spend up to one third of all xp awarded at any one point on an elite advance skill package: the remaining two thirds awarded at any point must be spent on normal advancement along the career path.
Xp spent on elite advance skill packages do not count towards the total number of xp required to advance a character along a rank for the purposes of their career.
Example: Javid the Imperial Guardsman decides to train under the wing of an expert Glavian sky-pilot in the hope of advancing his Inquisitorial career. Javid finds a tutor, pays his fees and is able to begin learning advanced flying skills from the Glavian.
Javid then completes an adventure, and gains 600xp. He is now able to spend up to one third of this (200xp) on the Glavian-trained flyer advanced skills chart, and chooses to do so. He spends the remaining 400xp awarded on advancing his normal Imperial Guardsman career. He is counted as only having spent 400xp in total for the purposes of his advancement along the Guardsman career.
Learning some skills can be a complex process. Certain skills and talents are damaging to the mind, the body, or even the soul. Occasionally there will be additional costs for learning these skills, which are set out on the individual elite advance skill table
Set out below are a number of sample elite advance skill packages.
Glavian Trained Flyer
There are certain planets in the Imperium where the use of airborne vehicles, flyers and skimmers offers more than just tactical advantage or convenience. For the inhabitants of these Imperial worlds, being a skilled aviator is more than just a luxury: it is an absolute necessity and a way of life.
Many classic examples exist: the surface of the planet Phantine is so extremely polluted that travel between the mountaintop cities demands the use of flyers: unusually the world actually inducts PDF flyer units directly into the Imperial Guard rather than the Imperial Navy. The planet Achaean, which falls within the domain of the realm of Ultramar, is famous for its strong martial culture and the tendency for its children to compete fiercely for the right to enter the Imperial Navy’s fighter wings. On the gas giant Turana, in the Segmentum Pacificus, the absence of any ground at all forces human colonists to utilise flyers to herd sky-manatees simply to survive: the list goes on .
These planets, by virtue of their unusual topography or culture, tend to produce unusually skilled pilots. These aviators are in constant demand throughout settled space both as pilots and instructors.
A prime example of such a race of skilled flyers relatively local to the Calixis Sector are the Glavians. These dashing sky-pirates hail from a world where children are taught to fly an aircraft before they can even walk. Indeed, it is common for a newborn to have his hands placed on the stick of the family skycutter before he has even had his first feed.
The skills of a Glavian are legendary, and many have learned to trade on this reputation. Some are inducted directly into the Inquisition as guncutter pilots, others join the Imperial Navy and become famous aces and squadron leaders.
The cannier and greedier Glavians set up flying schools. They locate a civilised, pleasant Imperial world, travel there and set out their skills to the locals, offering flight training at an exorbitant cost. For those wealthy and dedicated enough, they find the finest teaching in the arts of dogfighting, navigation and air acrobatics available anywhere outside of the Imperial Naval flight schools.
Glavian-trained flyer elite advance skills package
Skill/talent Xp cost special
Pilot (Civilian aircraft) 150
Navigate (Surface) 150 Must have all the skills set out above this one before this can be taken
Tech use 150 Must have all the skills set out above this one before this can be taken
Trade (civilian pilot) 150 The player receives a pilot’s licence good for the world the school is on
Must have all the skills set out above this one before this can be taken
Pilot (Civilian aircraft) +10 150 Must have all the skills set out above this one before this can be taken
Pilot (military craft) 200 Must have all the skills set out above this one before this can be taken
Navigation (stellar) 200 Must have all the skills set out above this one before this can be taken
Pilot (spacecraft) 200 Must have all the skills set out above this one before this can be taken
Pilot (military craft) +10 200 Must have all the skills set out above this one before this can be taken
Pilot (civilian aircraft) +20 200 Must have all the skills set out above this one before this can be taken
Pilot (spacecraft) +10 200 Must have all the skills set out above this one before this can be taken
Pilot (military craft) +20 200 Must have all the skills set out above this one before this can be taken
Pilot (spacecraft) +20 200 Must have all the skills set out above this one before this can be taken
Talent: Good reputation (pilots) 200 Must have all the skills set out above this one before this can be taken
Talent: Good reputation (Glavians) 200 Must have all the skills and talents set out above before taking this
Tech use +10 200 Must have all skills and talents set out above before taking this
Getting a Glavian teacher:
Glavians are a cheerful, open and freewheeling people, and they are relatively common throughout the Calixis Sector. There are Glavian flight schools on Scintilla, Malfi, Hredrin, Alactra, Merov and Grove’s Fall. They are happy to provide students with training aircraft, airstrips, the necessary paperwork and indeed everything except bed and board for the duration of their training. They are happy to teach students at their own pace, and are used to students “dropping out” for years at a time, only to reappear and expect further training.
However, whilst finding a Glavian flight school isn’t hard, affording them is another matter. Glavians know that they are the best, and expect to be paid as if they’re the best. Glavians charge 1000 thrones to teach each skill and talent on the chart above, and expect to be paid in advance.