The first is about Glyphs, one of my players asked if the starting glyph allowed for transport to town, since I have not seen anything in Vanilla or Advanced regarding this I've always assumed yes, though my players reacted with stunned surprise at this (I always figured it was a last resort retreat point for regrouping and emergency restock or healing). The answer is most likely yes, but does the start glyph allow movement to town in each dungeon level like any other normal glyph?
The second, do the villagers need to move thru the glyph to escape, or the portal, or are both an option? Part of this question pushed me to ask the first, and was in regards to whether the villagers could escape thru the starting glyph for that level.
Third, can the overlord open cell doors using monsters (from what's available on the spawn list options the overlord could kill four on their turn just by spawning all his start monsters in proximity to the two open areas near the north and south cells, open the door and instantly get the CT for killing them, or does the OL have to wait till a hero opens the cell first? (Note: I already added the notation about not being able to spawn inside the cells found in FAQ, and have made a permanent notation in the dungeon book regarding it, I'll likely own this game forever.)