I suppose i'd like a city and a forest expansion, maybe with alternate ways to winn (points?) and various methods to gain points (killing dragons, becoming famous champions/sorcerers/priests, and so on).
City Expansion
The city expansion for 2nd edition was generally a waste of time. The only reason to visit it was to become the high mage, spend money, or try to get into timescape. The rules were ridiculously complex (e.g. warrants), and the locations were too far apart, making the game run ever longer.
I'd love to see a city expansion which included a bunch of new characters (high mage, master thief, king's champion, and so on), a new city deck which sits on the city space, and some supplements to the purchase deck. A separate board isn't necessary, or should at least be very different from the 2nd edition version. Warrant cards could be fun--but the rules would have to be much simpler.
I agree, the city was a pretty poor expansion. Players only visit it to buy things or to become the over powered high mage or sherrif. It isn't worth spending turns moving around and drawing cards as the rewards are no where near as good as the main board and you run the risk of being arrested. It had a few decent ideas but needs some serious work doing on it.
Although I'm not a big fan of 2rd edition, I liked the way the realm boards fitted on but as the new board is so big then it just wouldn't work on a lot of tables.
Geoff
dth said:
I think more boards is too "old skool" and we're in the 21st century now, time for something a bit different
Hmm, I've actually slowed my Xbox360 playing down lately (tho I do miss The Last Remant and Infinite Undiscovery) to return to playing boardgames. I just bought 4th Ed Revised from Amazon (37% off) along with Runebound from eBay so my gaming choices are once again turing a different direction (they'll turn again to my PC once Diablo 3 is out.)
But I'm all for boards; the more expansion boards the better!! You can always play it on the floor.
And like someone else mentioned, this is board gaming which usually means a game board is involved in some form. I just dont want the 3rd edtion 3D boards, flat is the way. If I want a 3D gaming field I'd return to Warhammer miniature gaming.
I certainly think that extra decks for the City/Tavern/Chapel and Village spaces would be a great way to go.
I'm also thinking about alternate quests which would provide different (perhaps secret) victory conditions (albeit less consistent/more difficult to complete than reaching the Crown of Command, which should always be the principle way of winning).
I've already ready sorted out alternate endings to the game, I'm just considering how far to take it
I remember playing the City expansion quite a lot and thinking it a lot of fun but of all the 2nd edition expansions it seemed to have the loosest and least playtested rules (and that is saying quite a lot). There was really silly stuff like if you took part in a combat, you had to draw another card after resolving the fight and if it was a watch event you had to fight them or get arrested. The thing was that it never specified whether, having won the fight, you had to draw yet another card... If you were the Sheriff you could move around the city at will, going to any location you liked and getting healed free of charge at the Royal Castle space. This was also daft as it meant that if someone was on the comand space they would never be able to kill you if you stayed within the boundaries of the city. Then you could go to the Timescape where nothing from the main board (including the comand spell if I recall rightly) could hit you.
If you were the Astropath or were fortunate enough to draw the warp belt card it was possible to stay on the Timescape board indefinately by moving to the time loop space over and over. If you had become strong enough by this point to defeat anything you might draw from the Timescape deck - and granted you would have to be very powerful to be so secure as there were some really nasty aliens in there - then you could effectively go through the deck again, and again, and again until you were far stronger than the crown space character (who under the rules was NOT allowed to move anywhere else), drew the Omnipotent Being card and rolled a 6 to teleport to any space in the game (ie; their space where you could smite their ruin at your leisure).
So really, the City and the Timescape were both silly and broken. The Dungeon was always a good laugh though, particularly as one of my friends developed an extreme fear of the Crawling Slime ("It creeps, it crawls!") and because people used to luck it through to the crown of comand with crappy starting characters all the time. If they were going to remake them I think I would rather they were seperate boards like the Dunwich and Kingsport expansions for Arkham Horror than the L shaped bits from 3rd Edition. I do think that the Mountain and Forest Boards from that edition were great though. Maybe they could both be on the one board perhaps...
If they made the city in the future, then i think that they must create something that's worth to enter the city.
The problem with the city is that you only enter that realm if you want to buy or sell something or other things that you must paid for.
What do you think of a other realm that can be only access trough the city. And maybe that you can win gold by slaying some warrant enemies and returning it to the city to get some money for it or something like that.
A new adventure that lies beyond the other side of the City Gates !
But first we look forward to the Dungeon Expansion !
I would love an expansion that gives us the chaos warrior or even the minotaur. Those characters were great in the old school Talisman. Maybe a Tower expansion.
Sir, I agree with you! The minotaur was a lovely addition... and the chaos warrior... hours of evil fun.
Dark Cultist from Reaper already fills in the Warrior of Chaos niche (pretty similar to 2nd ed char).
Graveyard Greg:
I agree with you too !
I love Chaos Warriors and Minotaurs.
I am sure that FF can create new ability's for the chaos warrior, if the Dark Cultist already has the same ability' as the chaos warrior from the 2th edition, as Dam said..
Galahad said:
dth said:
A. I think more boards is too "old skool" and we're in the 21st century now, time for something a bit different
Well... this is a Board Game. So, personally, boards are what I'm looking for. When I want something 21st century I play on my Xbox 360...
Whaaat?! XBox 360 is sooo 2008!
2008 is 21st century...
or am I missing something?
We live in the 20 ste century..
If you go forth 91 years, then we live in the 21ste century..
Velhart said:
We live in the 20 ste century..
If you go forth 91 years, then we live in the 21ste century..
Is this a serious statement? If you check your history books, you might reconsider it...
I did not know that.
But it sounds weird. The 21ste century is about 92 years and still we called it that we already live in the 21 century.
Anyway.. we write that we live in 2009 and not in 2109 for example. ah it don't matter. It are only numbers;)
But let's get on topic
Yes, now that we're back in the 21st century let's get back on topic!
I want a City expansion. Not like the old one necessarily but one where you can stock up on things and meet new and wonderful friends/adversaries.
Yes, I wouldn't mind seeing a City that has only a few shops and more chances to encounter things to aid or hinder your quest. A large deck like the new Dungeon expansion would be an idea too!
Yeah, but is a large deck for the city expansion really needed?
At least they can create many events that are happening in the city.
I think that players are more satisfied if they create a new board with the city together or something.
I think i have no reason to go to the city in the 4th revised edition. I can find a lot of items from the draw deck.
What the city needs is something special. Something that is worth to go inside the city or to reach a new realm.
I want to kill some enemies that are treating the town people, and it would be nice if you get a price for it or something.
It would be nice if you can see that there is war ! So that you can see that the soldiers in the city are fighting against the evil army.
That leads to a new board maybe...
Velhart said:
It would be nice if you can see that there is war ! So that you can see that the soldiers in the city are fighting against the evil army.
Maybe the Goblin Hordes are attacking the City through the sewers...
I will speak the sacrilige that I do not like a lot of extra boards, mainly because you can get stuck in them and it pulls the player from the main thrust of the game.
That being said I did make a 2E city of my own that was a compromise. The player rolled 2d6 to see where they wandered to in the city There was stuff like stables, magic shop, armory, weapon shop...you get the idea. If you rolled the central park you drew an adventure card. At the mayor's manor there were choices which could land you in jail or gain gold or a talisman. If you rolled doubles the player could choose to go to any city space they wanted to. A player always had the option to leave the city at the start of their turn and then move on the main board as usual.
The trick with expansions is to keep the focus on the goal of the game and get them to mesh with each other. Of course back in the day we were more able to play a marathon session of any game, sometimes 3 or four differnt ones.
Talismanisland:
Not bad idea..
But then you must think about where the sewer leads..
And it must be something that is interesting to add to the game..
The only reason i want to go to the city is to buy a horse and cart, nothing more...
.
A City expansion which is a compromise between a series of shops, special Character development and "city adventure" would be nice. 2nd edition City cards were too "event based". I mean, they always had some Stranger/Enemy/Follower that popped out of the streets by chance.
All those spaces where you can roll dice and gain stats have to be thoroughly redesigned, as they're a distraction from the main purpose of a Talisman Game: search for adventure in the wilderness. I would rather see the chance to have real city adventures and quests to be accomplished on the main board, in order to get a reward. For "city adventures" I mean a lot more cards like the Heretic Priest, with a fine theme to it, or cards that will ask you to accomplish some task within the City , instead of buying all time around and hoping not to get arrested or pickpocketed by one of the numerous local thieves.
Velhart said:
Talismanisland:
Not bad idea..
But then you must think about where the sewer leads..
And it must be something that is interesting to add to the game..
The only reason i want to go to the city is to buy a horse and cart, nothing more...
I like your idea the_Warlock
As example: you go to the City. You take a quest, and go to the main board again. Then you must draw from a City adventure deck, that is also a mix with Wildernis cards !
If you complete your quest, then you draw again from the main deck.
You encounter new cards, walk trough a Wildernis, and you can are also drawing cards that has do to with the City.