I was working on approximately 20 cards which were a mixture of events, strangers, shopping opportunities for all four corner spaces.
Adding extra boards is all well and good if there is a purpose to it. The dungeon looks awesome and if there is a separate realm to explore that could give several different routes to victory (be it lots of advancement or a portal to the CoC), then that's great! But at the same time, the 4th ED board is huge and the 4th ED Dungeon looks massive too. How much space does one game need to take up (I'm looking at you, Mighty Empires
)?
However, I think having some random cards for each corner isn't so good an idea. After all, what I think the game needs is variation and more storytelling opportunities.
Places like the Forest, Crags, Tavern, The Graveyard etc are all great spaces for some thematic craziness/opportunities to give that variation and add something to the quest for the crown.
I had toyed with the idea of adding in specific Quests for objects which had specific rewards, possibly leading to an alternative ending to getting the Crown of Command. Having thought about it, I'm not convinced that's a good idea as, certainly, I now believe that the POINT of Talisman is to get the Crown.
Alternatively, I was thinking about the Talisman equivalent of that great RPG/CRPG staple - "SIDE QUESTS"
Basically, you would get a quest from a source (no further details yet!), do something and then go back to the source and get a reward (I'm thinking a wish - Gain 1 Strength, Craft, Life, Gold, Fate or Teleport). But I'm still thinking about it.
That said, I've thought FAR too much about Talisman lately and should really try and get on with some other projects
, it could be filled with rats, lost treasure, mad sorcerer, troll, and the Sewer Lord