Just would like to clarify a few things with these cards. With Satchel charges it says Up to 2 charges can be hurled for 2 mp into an adjascent space or a pillbox from the hex you are in. So if i hurl a charge into an adjascent pillbox my enemy would not roll any cover dice as the charge went into the pillbox as the pillbox would contain the explosion (surly everyone inside would have no chance at survial) also Thermite Explosives at the bottom it says ignore armor dose this mean the explosion dosnt effect armour or the defence dice are not rolled so the tank would be destoryed if it is in the same hex when the charge is blown up