Malaclypsedk said:
I was thinking more on Kraken rounds loosing the tearing qual, but reducing the price too... Like down to the 5 points that are in the book. That would be fair enough then.
But doesn't the description of the Kraken round include "...improved explosive charge..."? I'm personally all for making the standard in-game trade off (and rough physics equivalent) of damage for pen, just not sure how well it works in this system...anyone remember what the statistical damage bump you get from tearing is?
And were you talking about the Assault Cannon clip? I don't think you get a backpack with it at all- I've not seen the backpack on the terminator models. And FWIW, if you can go through those 200 rounds with a RoF 10 and you've not had a chance to stop and reload, that is one hell of a combat grind. If you want to imagine it having an actual RoF of 100 knock yourself out, in that case you're carrying 2000 rounds rather than 200, but for game mechanics it's at 10. Some have tried toying with giving it the storm quality (which would essentially give it 10-20), or funkier but reasonable rules like giving bonus pen per shot for DoS, giving it devestating to help it with hordes without going straight up 2x hits. I'll point to Alex's thread again, but there was another separate AC specific one somehwere out there.
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=213&efcid=3&efidt=402341&efpag=0
@Siranui: reducing the HB to the standard bolter stats isn't a terrible solution at lower ranks, but others have complained that mucking with the stats too far makes the Storm Bolter king of the armory with the increased average number of hits that come from a SB. I've not hit this problem yet (though I'm sitting with a HB RoF at 8, slightly reduced damage, and I don't allow players to dual wield basic weapons)