Take a peak a this site:
Figures look nice... Can't find the scale though. If anybody has information...
(Edit:) Got it: 1/100
Take a peak a this site:
Figures look nice... Can't find the scale though. If anybody has information...
(Edit:) Got it: 1/100
figures are 1/72 planes 1/144 it certainly looks intruging
BJaffe01
Yes, I took a closer look and the scale is too big for TOI. Too bad. (I could have bought a few Pz IIs and IIIs....)
I had the box in hand once but did not buy it becuase I did not need the models and map tiles. For rules, I like ToI.
I will read their downloadable rules, though.
I think the maker is ZVEZDA, an excellent Russian model company.
It seems to be a battalion-level game, with indiviual units and tanks representing platoons.
They have facing rules, which I find strange at that scale.
They have more unit types and attack values for attacking them (or not, for some units).
The air combat rules seem to be good.
What I like and what could easily be adapted to ToI: There seems to be no stacking limit, but if hexes with three or more units are attacked, you chose a target, roll the dice and set aside any misses. After resolving the attack on the target, you take the half the leftover dice (rounded up) and attack the next unit of the same type in the hex. Again, all misses are set aside, and half of them (rounded up) are used to attack the next unit of the same type in the hex. This goes on until all units of the same type as the original target in a hex have been attacked.
KlausFritsch said:
What I like and what could easily be adapted to ToI: There seems to be no stacking limit, but if hexes with three or more units are attacked, you chose a target, roll the dice and set aside any misses. After resolving the attack on the target, you take the half the leftover dice (rounded up) and attack the next unit of the same type in the hex. Again, all misses are set aside, and half of them (rounded up) are used to attack the next unit of the same type in the hex. This goes on until all units of the same type as the original target in a hex have been attacked.
That indeed sounds like a nice rule!
I won't get into this system, though. I already have so many wargames that I want to keep up to date (memoir, TOI, AAM, CoH, A&A Boardgames etc.). This is costing me a fortune already. What's more I hardly get to play them as often as I'd like. Art of War is also yet another WW2 tactical simulation. Might be a good one. I could even have chosen it over TOI theoretically, but I knew of the existance of TOI sooner. I will therefore stick to this one. Besides, I'm not really into assembling playing pieces myself...
I don't think I will play that system either, it is just not my preferred scale. I like my tanks to just be themselves and not represent a whole platoon.
But I will keep an eye out for components. They have plastic barbed wire and pillboxes. The tanks and aircraft seem to be the same scale as Flames of War, look good, are easy to assemble (6 parts max, I think) AND they are dirt-cheap.
The infantry are a different scale, 1:72, which should be the same scale as the soldiers in ToI. No idea if their pegs fit ToI bases, though.
I use 15mm infantry, but for people using the original plastic, this could be a way to add numbers an variety to their infantry. Some way of distinguishing elite soldiers would have to be found, though.
I have other products from ZVEZDA, mainly 1:72 Napoleonics for Battles of Napoleon, and they are well-made.