I am starting a new campaign, with all new players. So any ideas on how to make them work together faster. and foes anybody have any cool campaign ideas.
I am open for all ideas
I am starting a new campaign, with all new players. So any ideas on how to make them work together faster. and foes anybody have any cool campaign ideas.
I am open for all ideas
Giving us all a brief couple of paragraphs about the campaign your running would help. It's kind of hard to suggest things in a vacuum.
Experience level of your players, starting rank of there characters and of course what there careers are would be nice to.
Otherwise, Millandson said it best.
I am thinking of a campaign with lots of differnt characters(just one made yest, a Guardsman), but thinking of a techpriest and a assassin. The group will be starting out as total beginners so first rank. The campaign will focus a lot on secrets and intrigue. (I hope) Routing out diffrent cults and fighting xenos infesttations. I will also probably add another two players after the first session as well.
In short: it is a pretty blank canvas 
If you do not have any idea for a campaign, it might be best to start playing a game or two and think about a campaign afterwards.
I would advise to start with "Edge of Darkness" which is freely available on this site. After that, you could send the pc for some Inquisitoral training to Archaon where they met Verundt Macabre and get enticed into the Brutal Lament (another freebee from this site)
Thanks, I had a look at both of them. I think I will run with this idea.
I have a new group to DH and the way i got them together was the suggestion from the Ascension book for putting high rank characters together. Once your group have made their charcters, bought their stuff and spent their starting XP but before you start with your campaign. Introduce them to their Inquisitor, they all have that in common. Next comes a tricker part, give them a title task, this can be anything from recovery on <insert planet> to purge of the <insert alien>, have them tell you what happened, no rolls, like a mission report to their Inquisitor, you can prod them along and reign in the numbers and extravagance, but it makes your group think about how they have worked together, they all know one another.
Then if your feeling really generous you can hand them out some XP say 100 tops as it is an hour or so well spent and may even give you as the GM more insight into your players and characters.
hope it helps
I really like this idea. Thanks