Julia said:
Besides, I read all the rest of the Institution. Honestly, have you playtested it? For me, it's broken. You should be able to push a little on some rules to win any game pretty easily
Let say all investigators start with a cult membership. They also have a +1 clue. Initiation rite makes them start in locations where they can have cult encounters, and they are delayed! So they can get a Cult encounter, thus they have starting clue tokens +2. Giving every investigator on average of two clue tokens as starting possession, you can have all your investigators ready to seal pretty soon.
Im going to playtest it tomorrow, but many cult encounters are dangerous and corruptions begin to hurt you bad as soon as first layer of greens goess off and the reds begin.
And, if you feel this institution really easy to abuse, maybe you should try to combine it with Black Goat of the Woods herald.