I am new to this forum and generally new to the Warhammer 40k setting. I got into Dark Heresy last year after I became fed up with Wizards of the coast and gave up on Dungeons and Dragons. My group and I love the setting and we like deathwatch even more an so weve been playing for a while now and I am the GM. Now we are startin a new campaign and ive already ran them through the sample mission in the back of the deathwatch rule book and ive got an idea for a new mission and i was hoping for some feedback and possibly new ideas.
So the mission would start with the kill team being briefed on an imperial vessel about investigating an artifact or a new type of technology on a Tau controlled feral world, breifing takes place as they are approaching the world. After breifing (before arming and oath taking) random warp feilds would open up around the ship and force it to crash into the planet, the kill team barley making it to the escape pods. they would be marooned on the world which will have a harsh jungle climate with vicious xeno animal species, with only their combat knives and chapter trappings and maybe a bolter with only a clip of ammo.The kill team would eventually encounter a human settlement that is led by a psyker that is called "the shaman" and sees the marines as gods because they fell from the sky.
From here, I have a couple ideas the Tau search parties may discover the kill team and take them captive or the locals may show them to the tau base. the kill team might also link up with survivors of the crash and start a guerilla war in the jungle, the survivors could help them salvage the crash for more equipment.
The Tau artifact i was thinking of using would be a rift generator in the warp (responsible for crash) which would be devastating to any imperial fleets. The team would have to find a way to destroy the generator and escape the planet.
Any other ideas and thoughts would be much appreciated and i give thanks in advance