Smoke Grenades ?

By Saifur, in Tannhauser

Hello , its not clearly explained anywhere in the rulebook , so i thought i ask here. Characters IN smoke filled circles suffer - 2 dices penalty when they make an attack and they can see only adjacent circles.
What about enemy figures who are outside the smoke , they can attack from range figure that is in the smoke covered circle without any penalties ? Can they actually see and attack that figure ? Or you have to be standing in adjacent circle to attack player who is in smoke covered area ?


After couple game , i also thought about home rules regarding damage and health , seeing how fast characters die. Instead of suffering each wound and reducing the statistics by 1 row for each wound.

I am thinking we can play this differently - we can reduce 1 row statistics for each successful attack made .Lets say character suffers 4 wounds , he shock resist only 1 and with normal rules he would have to rotate his marker 3 rows down. With home rules he would move down his marker only 1 row ( 1 row down for each successful attack , no matter how many wounds are inflicted ) . What do you think about that ?

Character in circle without smoke cannot shoot a character in a circle with smoke, becouse the first don't see the second and vice versa.

A character, in a circle without smoke, adjacent to another character in a circle with smoke can hit (only hand to hand) the character in a circle with smoke without penalty (becouse the first isn't in smoke). The second character can hit the first, but with penalty, becouse he is in smoke.

I like better the original rules: at the beginning I've thought to change with home-rules make by myself too, but the beauty is to follow the original rules and apply a more strategic game. I lernt that the game is more balanced (and more quick, but not too quick) with original rules.