To quote an anonymous ork, "ERE WE GO!"
...but before that, I have two comments. The first is that our group's chronicler (me) is a hardened and unrepentant slacker. Of course, the fact that I'm also the GM and have been ridiculously busy at work means I'm just a wee bit behind on the campaign diary. To date, the group has completed 24 sessions but I've only posted 20 of them. The second comment is a reminder about the order. I started posting this campaign diary at session 16 because, well, that's where we were presently and that was a good break point. Then I got a request for the older sessions, which I honored. So, the sessions posted in this thread are 16 -20, and then 1 - 15. The new and shiny session 21 report is below. You may need to scroll back a bit to figure out what's going on...
<Session 21> SPOILER WARNING: Vaults of the Forgotten
Ship's Log, Angevin's Phoenix (255.817 M41)
Once more unto the Warp... Navigator Katain estimates it would take an average vessel 90 days to reach Vaporius under typical Warp conditions, not that 'average' and 'typical' mean much when dealing with the warp. Katain promises to better that time, and the hatch to the Navigator's sanctum closes behind her with a doleful clang. She keeps her word. The overcharged Markov warp drive spools up to full power with a bansidhe's scream, and Katain catches a favourable current. They make Vaporius in a mere thirteen days! The only trouble en route is that several of the crew, particularly Liatris, are plagued with nightmares. He dreams of his lost crew, bleeding, broken, and in chains. Shattered and desecrated Aquilas are the anchors which hold these lost souls enslaved. All in all, not a good omen. Katain's one weak point as a navigator seems to be making the transition back to realspace, as she brings the ship out of Warp rather far out. That means a few extra days travel to get to Vaporius, but no one in the command staff complains. Compared to their previous navigator, Katain is a gem. She's a gemstone in the rough in social situations - very rough, but still a gem.
Approaching Vaporius, the auger arrays show nothing but planet. Vaporius is free of navigational hazards, so there is nothing but a planet and void ahead of them. Suddenly, alarm klaxons blare on the bridge, and an ugly crimson flame lights the darkness ahead. There were two ships in orbit, but they remained undetected until they brought their plasma drives up to full power to break orbit. Worryingly, both ships are considerably more massive than Angevin's Phoenix. Nathin hastily orders an active augury to see what they are facing. This time, the ship's machine spirit cooperates, and they get a good enough scan to identify their foes. The first ship is Defiler of the Righteous, a Soulcage class transport. That doesn't intimidate Liatris. The other, however, is a Hellbringer class planetary assault ship named Subjugator Lux. The Subjugator Lux is infamous; dockside tales claim it has brought ruin to no less than 17 fledgeling human colonies. And, even though it is kitted out for planetary assault, the Subjugator Lux is still a light cruiser. One frigate against a light cruiser is not good odds.
"Hoo boy." Kell does not look happy.
Mouth set in a grim line, Liatris orders battle stations. Angevin's Phoenix is not going to run from this fight.
"Range and bearing?"
"Four hundred thousand, dead ahead."
"Hard to starboard."
Liatris is trying the oblique approach. Angevin's Phoenix turns, keeping the light cruiser barely in its prow arc, and glides forward. Meanwhile, the Subjugator Lux moves forward, showing a horrifying turn of speed, and launches attack craft. The Defiler of the Righteous, on the other hand, turns to flee. Whoever is captaining the transport wants no part of an Imperial frigate. However, the transport is so heavily laden that it takes quite some time to come about...
Angevin's Phoenix, meanwhile, burns retros and turns back in, pointing her prow at the corrupted cruiser. They are still out of range, with two squadrons of attack craft incoming. Subjugator Lux continues to close, and goes on evasive maneuvers. Liatris' stall tactic pays off, as Angevin's Phoenix glides forward at half throttle and gets within weapon range... ready to fire the first volley while their foe is still out of range.
"Range is down to 170,000 sir."
"Kell, let them have it."
"Aye aye!"
The command staff goes to work with a will. Winter tries to use her witchery to help, to no avail. Nathin, however, succeeds in locking on, and Liatris' words rally the crew. Despite the evasive maneuvers and the long range, Kell scores multiple hits on the traitor assault ship. The hull damage is modest, but Kell succeeds in knocking out a vital system: the cruiser's auger arrays. Subjugator Lux slows, and turns across the prow of Angevin's Phoenix. It launches two more squadrons of small craft, and fires prow and dorsal weapons both. Unfortunately for the heretics, the sensor damage throws off their aim, and only a few scattered shells strike. They just impact on the surface, and do no real damage.
Angevin's Phoenix surges forward. By the time the Sunsear batteries have recharged, the range is down to a mere 40,000 or so. The command staff is on their game. Liatris motivates the men, Nathin locks on, and Kell opens fire. He hits with nearly every shot, inflicting horrendous damage. The Subjugator Lux's dorsal macrocannon are blasted away, secondary explosions popping off like firecrackers at a festival. The damage is crippling, and the cruiser clearly cannot withstand another volley.
But, the mood on the bridge is tense, not jubilant. For Subjugator Lux put all four squadrons of attack craft in the void, and they are starting their attack runs now. They come in two waves, each a single squadron of bombers with a fighter squadron for escort. The bad news is the fighter squadrons are effective at suppressing the defending turrets. But, the good news is the bomber attacks don't do much damage. There is only one bomber squadron in each wave, and that isn't enough melta missiles to burn through the armour. As the bombers finish their run, Liatris realises he has a bigger problem. The Subjugator Lux is really close, and is committing itself to a boarding action. This is really the only option available to the reaver captain. His ship is badly damaged, has only one weapon battery operational, and has a damaged auspex. Unfortunately for him, he doesn't realise that most of the crazed killers aboard his ship are already dead, battered in spirit, and the battle damage has fouled his deployment plans. Liatris, on the other hand, has an undamaged ship and his crew, though small, is expertly led and highly motivated. The few footholds gained by the Subjugator Lux are quickly lost, and the counterattack takes the cruiser by storm. The crew of the Subjugator Lux routs, and throws themselves on the Emperor's mercy. Unfortunately for them, the Emperor and his servants are not noted for being merciful... Nathin makes no attempt to sort the innocent from the guilty, and orders the reaver crew spaced to the last man. Fearing warp-taint, they take nothing off the ship. The light cruiser, now a broken, lifeless tomb, is put into a stable orbit, the coordinates of said orbit noted, and left for later.
There is the other matter of the transport to deal with... It had slowly fled and disengaged from the battle around the time that the Subjugator Lux was falling to House Liatris' armsmen. It has not, however, escaped the gaze of Liatris' navigator, Katain. Her third eye has other uses than navigation, and she is able to trace the path of the corrupted transport. Angevin's Phoenix has no trouble with this one. It closes, blasts the transport with laser fire, and knocks out the Soulcage'ssensors. Return fire is completely ineffective. Liatris continues to close, and fires with just one battery to avoid blowing up the target. The Soulcage, burning and broken, is unable to return fire. The Lord-Captain then leads his armsmen on the second boarding action of the day, and wins easily. This time, Nathin is overruled and they don't space everyone. The prisoners in the slave holds are spared, and Liatris merely consigns the entire crew to the void. The prisoners include many from the Ecclesiarchy mission. Confessor Bernardus is among them; he has suffered for his faith, but his tortured and branded body still contains the spark of life. He is very grateful indeed, and asks to be returned to the surface. Liatris doesn't want any of the freed slaves as crew, fearing taint, and agrees, provided the good Confessor will make sure the surviving prisoners are all properly purified. Bernardus has no problem with that at all, and the survivors are shuttled down to the surface. While the shuttles are carrying folks down, the command staff inspect the Defiler of the Righteous, and realise that it was a former Imperial transport. Unlike the assault ship, it isn't a Chaos design. Liatris decides to reconsecrate the ship and puts a prize crew aboard.
So, Liatris goes on his way, and Angevin's Phoenix takes leave of Vaporius. His only payment for the venture is paying off his debt to the Imperial Navy... and a glowing letter from Confessor Bernardus to his Ecclesiarchy superiors... and the transport following behind... and there is that hulked light cruiser, too. All in all, a good day's work.
It takes Katain ten days to get them from Vaporius to the Egarian Dominion. These are mercifully uneventful, and the only reason it takes that long is because of the transport following them in convoy. Katain has to keep the Markov warp engine throttled back to avoid outrunning the transport. The junior navigator she put aboard is capable of following her closely, and when they exit the warp, the transport is still with them. They have learned from the "Darter Incident" and still have their prize ship. This time, Katain brings them out of warp dangerously close to the system's star, and it is a rough transition back to realspace. Five more days sees Angevin's Phoenix at Egaria Omega. The world of interest is the largest moon of a gas giant. Navigation is nasty. There are hordes of smaller moons and multiple rings, and it takes some work to get there in one piece. Somewhere on that moon, which is nearly the size of Holy Terra, is an Egarian maze-city, presumably full of xenos artefacts. There is a Kasballica archaeological team there, and they won't welcome uninvited guests. But, Liatris does have an invitation...
The venture was previously between Baron Djanko Scourge and the Kasballica. But, Scourge's daughter and heir abruptly pulled out of the venture after Scourge's defeat at Liatris' hands. The Kasballica, miffed, turned around and offered Liatris the chance to 'buy in' to the venture. This was due to Liatris' overtures in dealing Eldar artefacts, and also a calculated slap at Scourge. The only roach in the liniment is that the dig has NOT produced anywhere near the profits the Kasballica has been expecting. So, Liatris has a letter of introduction, supplies for the dig, and a polite request to "find out what the feth is going on, and fix it".
Liatris and the command staff waste no time in taking a gun-cutter down to the surface. What a God-Emperor forsaken hole this planet is! There is no surface water, and apparently no native life. It is an arid, desolate wasteland. The Egarian maze-city is as big as an Imperial hive, and made from a strangely iridescent material that is neither crystal, nor stone, nor metal, but has aspects of all three. Light refracts all through it in a way that defies both reason and sanity. The city occupies most of a plateau, with a narrow ring of relatively level ground before cliffs fall away to the plains below. The city walls are five hundred meters high, and evidently quite thick.
The dig is outside the city proper, sandwiched between the wall of the city and the edge of the cliff. There is a defence perimeter, a landing pad, along with prefabricated storage sheds and hab units. The landing is a bit rough with the crosswind, but Liatris manages to land the gun-cutter on the pad. The shuttle is immediately surrounded by armed and suspicious, guards. "Who're you lot?"
Liatris introduces himself, and shows the letter.
"Roight. I'll get th' boss." One of the guards takes off at a jog.
Shortly, Overseer Leerus walks over. He is the Kasballica's leader of the dig. Leerus is a big man, going to fat, with a substantial mustache, and a very decorated military "uniform" that matches no military anyone has ever seen. Leerus reads the letter of introduction, carefully, then reads it again. He does not look happy to see the new arrivals.
"What do you want?" Leerus asks.
"I want to know what is going on." Liatris replies. "Why haven't you found anything?"
"Because we haven't found anything."
"I asked you, why haven't you found anything?" Liatris manages to smother his annoyance.
"Because we haven't found anything. we've turned up little more than dirt so far." Leerus' tone is one usually reserved for dealing with simpletons.
The conversation continues in this vein as they reach Leerus' personal hab. Once there, the overseer plies Liatris with drink and continues to provide an incessant stream of not-useful answers. Nathin and Liatris both feel the man is hiding something. Nathin asks to look over the books. Leerus allows this with no hesitation, and an hour or so perusing them reveals nothing amiss. Liatris, still mostly sober, is not pleased with the overseer's demeanour and is increasingly given to wonder what the man is hiding.
Meanwhile, Kell has been playing around with an auspex unit, trying to see if he can find anything that way. He does pick up a faint magnetic anomaly from underground, but is unable to pin down the location. It appears the dig site may have been sited well after all... With that, the group decides to split up. [GM note: NOOOOO! Don't split the party! :-)] Nathin and Katain decide to talk to the guard captain, while Kell and Liatris go with Leerus to the actual dig itself.
The guards are mercenaries employed by the Kasballica to keep the dig site from being bothered by beasts, nosy strangers, or, well, just about anything. The guard captain is a grizzled man, worn beyond his years, named Bren. He doesn't say much, until Nathin prods him by asking if there has been any trouble. "It's been quiet. We haven't seen a dang thing. Aside from the disappearances, we got nothin'".
"Disappearances?"
"Yeah. Disappearances. Some of the workers have gone missing right outta the camp. It's been goin' on for a couple months now."
Katain is openly skeptical. The moon they are on is lifeless. There is no surface water, and nothing to eat... In other words, there is nowhere for a worker to run to.
"Yeah. I know." says Bren, with a pointed glance at the yawning portal into the maze city.
That prompts questions about the maze city. Nathin wants to know what has happened to the groups who have gone into the maze city. Bren bluntly informs him that no one has been seen gone in or coming out, and he also mentions that Leerus has been ordered into the maze city but has not yet sent anyone in. Nathin and Katain thank him for his time, and are pleased to have gotten some straight answers. They note that Captain Bren may be a potential ally.
Meanwhile, Kell, Victor, and Leerus are at the actual dig site. The workers are in sorry shape: Overworked, underfed, underpaid, and jumping at shadows. They look rough, but one of them is chipper enough to say "Welcome to Egaria Omega, sir." and shakes hands with Kell.
Kell manages to keep a straight face; the worker has slipped him a note. Leerus says something to the guards, and the workers are roughly shooed away from Liatris' group. They inspect the dig. It's a big hole in the ground, plus some scaffolding. They also look at the storage shed. There are a dozen odd xenos curios in storage. However, these are merely objets d'art, and evidently have no function. It is obvious to everyone that the dig has yet to strike it rich. It is getting toward dusk, and Kell suggests that they retire to the gun-cutter for the evening. Leerus agrees readily, and escorts the party back to the landing pad at the edge of camp.
Once the guards are out of earshot, Kell tells Liatris "Hey, one of those guys slipped me a note."
"Well, let's see it, then."
The note is simple. It reads: 'We want to make a deal. In the name of the God-Emperor, please get us off this Throne-forsaken rock.'
At the gun-cutter, they notice three workers performing the rites of maintenance on the landing pad. One of them is the man who passed Kell the note. Kell spots him and yells, "Hey, you. Get over here and have a look at this."
The three men hustle over. Kell ushers them inside where Rogue Trader Victor Liatris is waiting. Liatris greets them politely, and then asks them exactly what is going on. The men spin a tale of woe. Most of them are Footfallen, or other lost souls adrift in the expanse. Leerus hired them with extravagant promises, none of which have been kept. And then, the disappearances started. Each of the three men has his own theory about what has been causing the disappearances, each theory wilder than the last: cult sacrifices, cruel sport from the guards, angry xenos ghosts - none of the theories is backed by any proof. However, they do agree on several points. Namely, all agree that the disappearances have been going on for a couple months, and that people are simply vanishing right out of the camp. They also tell Liatris that their leader is a man named Rhiner Gelt. Liatris tells them to return to their duties, and to tell Gelt that he wants to meet him.
<end of session>