Hello there,
I need an idea and am sure you can help me find that idea: I want my players' characters to be unwittingly/unwillingly lured into the Underhive and to get lost there. They'll already be in the lower Hive's lower levels so it is shorter for them to suddenly find themselves in a dark, unknown and uninhabited area they don't even know.
But I can't find any better clue to drive them there than the usual assassin who tries and misses killing them (too cheesy) or the common pilferer who bumps into one of them to steal his money (which raises another dilemma: where do imperial citizens keep their thrones [mainly bills]? I don't think they sport their pouches like in the usual fantasy settings).
Anyhow, in both cases I could only hope they rise to the bait and start following the NPC, whose trail they have to lose.
I'm not satisfied by these hooks: can you suggest me better clues?
As for the situation, they came in Nova Castilla (Fenksworld's capital) a short time ago and have just found out what happened to the previous acolytes, who had discovered the Beast House's net linking Fenksworld's three hives: my players' characters have yet not even a clue there's a Beast House in the planet, they only know their forerunners are dead. They'll learn of the Beast House once they'll be forced to go to Volg for a different task.
Oh, and when they'll get rid of the Beast House I plan to have them investigate a Logician cult: it's quite a long run though.
All but one (the arbitrator) come from other worlds; the arbitrator works in Nova Castilla's middle Hive and doesn't know deeply the lower levels.
Thank you for any help!