I'm hoping to run this for my group but I have no idea how many its designed for.
I can't see anywhere how many it recommends for?
Help me please!
I'm hoping to run this for my group but I have no idea how many its designed for.
I can't see anywhere how many it recommends for?
Help me please!
TempestBlade said:
I'm hoping to run this for my group but I have no idea how many its designed for.
I can't see anywhere how many it recommends for?
Help me please!
A handful? I'd guess 4 of varied specialty.
If it's your first outing be ready to adjust enemy strengths and sizes based on how well the PCs do- I had to do a ton of on the fly adjustment the first couple of times out. Once you establish a baseline for your group you'll get a better handle on what they can and cannot tackle, and at how long the team can work on given objectives before they wear thin, etc..
I ran it with a Kill Team of 4 and it went pretty well.
As Charmander said, be ready to adjust encounter strengths. Its obviously easier to reinforce an encounter that is proving easier than you intended, rather than going in too hard and trying to row back the lethality.
Also, be careful with the Hive Tryant at the end unless you intend to use the adventure as a one-off.
harlokin said:
Also, be careful with the Hive Tryant at the end unless you intend to use the adventure as a one-off.
Depending on the group and the way the HT is played really determines if it's an epic encounter, a hard encounter, or a push over. Enemies in DW are tricky to balance, don't be afraid to pull punches while you get a solid feel for the mechanics and power level.
My GM almost outright refuses to GM a 2 player campaign. We haven't done one anyway, but I dunno what he has against them. He just thinks it'd be "weird".
Remember also that it's an introductory one-off adventure, and is pretty dang lethal unless the players are switched on.
We walked through it (unlike the Free RPG day one where I have just burned a Fate Point after loosing an eye). Now, I know the GM didn't run the whole thingpush us that much (it was a one session game before the campaign proper as we were missing people), but I know the mission and... well, it doesn't seem that hard. Sure, we were lucky (and had a generous GM) in many occasions but Hordes of Hormagaunts die to bolter firewarriors... well, are not that hard. Frikin' genestealers on the other hand...
borithan said:
we were lucky (and had a generous GM)
I stand by my original comment! Ran as-written it can really chew PCs apart. It's less of an introduction to a campaign and more a demonstration of the ridiculous missions DW can get saddled with!!
Extraction is easily scalable, just run some trial combats utilizing your current team size, to get the feel how many hordes/elites you have to add/substract.