And it's about that time to start a "Rules Enforcement" thread for zany discussions. A couple of IRL discussions last week and rules board issues made me think about "take backs" in games and how they would/should be ruled on if they came up in a tourney game.
-My apologies for not annotating these cards with links, I'm on a hotel computer that doesn't allow multiple windows, let alone tabs.
For example, if someone played Bandit Lord (Crown of Suns), and their opponent had nothing but Limited or Immune locations, they would be forced to destroy one of their own, if they existed, as it's passive. (Much like brining Varys out of shadows and he's the only Ally in play. Now if the same player played Roving Pillagers (Winter Edition), whose ability is a Response:, they could simply choose not to trigger it, when they went to go choose a target.
Now, say someone plays Arys Oakheart and triggers his response not remembering the target character of their opponent had lost it's Ally trait earlier in the phase, and they happen to have the only allies in play do you force the player to choose? Or have the effect fizzle? I guess I feel like it's the difference between declaration of challenge type and attacker, a fine line, but one that exists in the timing structure.
(I realize I'm in the realm of "jerk moves" but in tournament play this seems like a hair that needs to be split)
Similarly, think about playing an event card, one without a legal target (due to a misreading/misremembering), do you require them to choose a new target (possibly of negative impact to them) or just pick the card back up and "unpay" any gold or influence... suffering the loss of a surprise as their penalty?
I'm sure I'll think of something else obnoxious, it's slipping my mind now.