ak-73 said:
What if I can't because the KT needs a Devastator? A likely scenario, btw. In fact, that's how I arrived at my CF Dev.
What does having multiple areas of expertise to do with character development? The phrase "well-rounded character" does not designate wrt what the character is well-rounded though.
Right. So what is the use then of stripping players of options to deepen their specialization at high ranks? And mind you, we have been talking about a single talent here. Even more so, it has been suggested moving one talent from a lower rank to an upper rank.
If having stuff to buy later on is really that important, then just play a tactical *as* a devestator. Requisition a heavy weapon and you're good.
Once again (and see above) we are not using the phrase 'well rounded' to define roleplaying and personality, we are using it to describe a skill-set. Characterisation and roleplaying have no part in this debate.
And once again: There are all the options to deepen specialisations at high ranks that I outlined and mentioned before, that you've not mentioned or commented on. There's a dozen pages of Distinctions to work towards in a far more interesting manner than simply sitting on a growing pile of XP.
If your group all feel the same way and also don't consider the Distinctions a long-term goal and are desperate to move a shooty talent or dream up a new uber one, then that's fine. But I personally don't really see the need, because I don't think that you're seeing the options that you already have.


Also I don't think a game designer should work like that: he should either pursue his own vision and implement it across all specialties or he should do some contemplating on customer's desires and implement what he thinks they want to see in his game.