I am wondering how a Imperial Fists Devastator can reach Rank 8 without taking too many silly advances.
Ech of the 3 last ranks (6,7,8) only contains 3 Advances, one of with on every rank is tech use (+10/+20) which can be taken as general advances if someone happens to decide to take it.
The second advance on those three ranks is sound constitution. Which (in my opinion) is useless because there are more than enough such advances on the general list.
What remains is
- rapid reaction: Cool but nothing that feels like devastator
- eye of vengance: A chapter advance for IF, so will already be taken earlier
- Swift attack: Nice to have but realy underwhelming for rank 8 where other specialties get tough talents like preternatural speed.
Why not give him useful things like Leap up, Step aside, technical knock or talented (Demolitions)
I know the dev gets some really nice talents in the early ranks, but so do the rest of the specialties.
And I know that there are a lot players who think the dev is to strong. But is it a good way to handle that if he just doesn't get anything that makes him better at his job (shooting big guns) in the late game where everyone else gets the hot stuff?
Even eye of vengance (which IS really good) dosn't work with the standard dev weapon, the HB.
How do you go about it? Just fill up with sound constitution? Take lots of lore? Take everything that helps with your weakness (close combat) like hatred or hunter of aliens?
, from 7 at least.