A few questions regarding modifying mechanics and advance characters

By Wulfherr, in Warhammer Fantasy Roleplay

Hello,

I was wondering if anyone has come up with house rules regarding bits. I'm especially thinking about recharge tokens and stance shifts. It's not that they really bother me, but maybe someone has tried using per encounter/at will/per day ?? mechanics for talents/actions? As for stance perhaps some narrative way to describe stance on entering encounter and then allowing changes based on player's roleplaying? If so how did you do it and what was your experience.? :) Did you come up with any other related house rules to make gameplay faster/smoother?

On another note, I'd be really grateful if I could see some Rank 3 character builds/stats, I'm especially interested in talent/action choices (and amount of cards you got at that level). Please share your treasured heroes :)

Finally, how do you feel about allowing first-time players to replace some starting actions/talents (selected at character creation) within the first 3-4 game sessions (or maybe even within 1st rank )?

Thanks in advance!

Wulf

Try the house rules forum. Commoner did up the "per encounter style" i believe.

Regarding a 3rd Career Advanced character, it looks like this:

Rank 0 (NOOB!): Career card, 2 talent cards, 2 action cards (with skills maxed) - see Liber Fanatica #7 for write ups

Career1 completed: 1 career card, 4 talent cards, 4 action cards (other advances assumed to be in ability advance from 4 to 5 in a stat and others spent on skills and crap.

Career 2 Completed: 2 career cards, 7 talent cards, 7 action cards (other advances on skills and crap and maybe a trivial characteristic advance or stance)

Career 3 Beginning: 3 career cards, 7 talent cards, 7 action cards. Likely a stance of +2

Rank 3 (Completed)EPIC LEVEL CHARACTER IN WFRP): 3 career cards, 10 talents, 10 actions.

So, I visualize it this way compared to a D&D character in 4e (compared to the D&D Encounters I've been playing with a pregen character): At 1st level, my cleric has a couple at wills, a couple per encounters and a daily..if i recall right.

I figure it's about the same, only the abilities in D&D fit more neatly on one single sheet of paper because they don't have multiple effects (each WFRP ability has 4-5 effect lines).

jh

Thank you!

I was wondering about the number of cards, specifically whether it gets messy at Rank 3, but it seems it doesnt, I can imagine some characters putting more into skills/stats so ending up with even fewer favorite cards. Will it be different in case of wizard/priest characters?

Would you allow switching talents/actions after game starts?

Spellcasters will probably have a few more cards I'd imagine.

I don't think it would hurt to allow new players some re-arrangement capabilities, but honestly this system is so free-form for talents and actions that players should just buy a new talent/action if they don't use their old ones as much.

jh