Twelve people showed up for the Showdown of the Sands, the War of the Wastes, and one other neat title to appeal to the human psychological liking of pairings of three…
TWELVE?! You may scream at the computer screen, but you must realize that the West Coast is a
very
small environment for UFS. If an event is not being hosted in California, it’s probably not going to pull a lot of players. Shame really, because I know we have a healthy two dozen or so players floating around Arizona, guess they bailed. Also, aside from the two Cali players that showed up, I would just like to ask
WTF California
?! I know it’s a bit of a drive, but an AZ crew has ALWAYS rolled out to the WCC so it would have been nice to see a little more love. I was offering
all
of you floor space for Friday, Saturday, and Sunday.
But yeah, little rage rant aside. Twelve people showed up, this is the character list.
Promo Alex (All Wall)
Andrew Olexa (My deck, mindless Air beats make me feel good)
Felicia (Spike beats as well)
Kyoshiro (Chaos Accel’o’rama)
Sophitia (Order hybrid with tendencies towards aggro, sided into Donovan)
Nakoruru (Good reversals. Wind Dance shenanigans)
Lilith (Budget Evil aggro)
Yumeji (Life staaaaaaallllllll)
Nagase (Redux Redux Redux!)
Yuri (Water Aggro Rush)
Remy (Air aggro Rush)
Chun Li (Void disruption, multiple assault)
Top 8
Alex
Andrew Olexa
Felicia
Kyoshiro
Sophitia
Nakoruru
Yuri
Lilith
Top 4
Alex
Olexa
Felicia
Sophita
Finals
Alex vs Olexa
Winner: EVERYBODY IS A WINNAR AT MY TOURNAMENTS (and yes this was my tournament, not DVC's. I was asked three days for DWars to run it because they could not get into contact with her.)
You can see my personal tournament report here!
http://new.fantasyflightgames.com/edge_foros_discusion.asp?efid=28&efcid=5&efidt=40631
My deck list will be up shortly!
This tournament was not a flop
. Just because there weren’t a lot of people doesn’t mean that a good sum of us did not get together, enjoy the game we play, and participate in the first Regional of the year (suck East Coast, there’s more of you and you’re better than us but we were FIRST! WOOOOOO!)
With such a small playing pool, I did as much observing as I possibly could, but could only come to one major conclusion that I feel I need to share (aside from Alex potentially being a problem when block 3 proper hits).
Lord of the Makai needs to be banned. This is the part where I tell all the people already typing "QUIT WHINING ABOUT BANNING! BANNING TALK IS NOT ALLOWED!" into the reply boxes to shut up because I actually have an argument and mindless banning complaints is what is verbatim.
The stated course of this game is to move it away from walling up and finishing in one sure fire shot. The stated course of this game is to encourage attacking over multiple turns. The damage from attacking is nice, but the momentum is what matters.
Why would I ever want to attack over multiple turns when the best/fastest finishers in the environment can be set up in 1 turn with Lord of the Makai? Why would I fill my deck with more 3 checks when they could be blocked/reduced to zero and not give me momentum when Lord of the Makai gives me momentum for free?
Momentum needs to mean something in this game. And at the moment, the concept behind it is
worthless
with Lord of the Makai in the environment. Attacking needs to be
the
premier method of generating momentum, and if any sort of momentum generation is to be put onto Actions, Assets, or Foundations it needs to be 1 shot, heavily costed, and most likely combo oriented (or at the very least, temporary).
I am speaking as a mid-high caliber tournament player. Watching decks in the tournament that could not run Lord of the Makai, it IS possible to attack over multiple turns to generate momentum for you, but if you drop into the top 8, you’ll see that 5 of them ran Lord of the Makai, and by top 4 every single deck had Lord of the Makai. It just makes tossing out the game ending Feline Spike/Lunar Slash/Ryu’s Shin Shoryuken too easy too early. And the three to four turns spent not attacking for momentum were spent building a foundation base that was made fully available to them by NOT having to run 8-10 extra attacks.
For the health and for the charted course of this game, Lord of the Makai needs to go away.