Greetings, brethern,
I plan to send one of my groups onto a modified form of "Shades of Twilight" (PtU). The main mod will be that there will be no Space Marine and that the other group will a team of "Independt ArcheoTech Salvagers".
What I am looking for are some obstacles (not ENEMIES) I can put into the pc´s way.
My first thoughts where about some zero-g-manouvering but I intend to give them reasonable access to gear & weapons. Which means MagBoots and stuff (see IH; Void Section). They will also be granted a small team (four) of Boarding Troopers. So, I can play up the good movie tradition of killing off the red shirts if things are messed up.
So, any ideas about obstacles? Mine so far are...
- ...a corridor with normal gravity where a huge gab in the ceiling made cable spill down in the corridor like the guts of a wounded thing. The pc will have to wiggle themselves through the heavy cable ...which are blocking there side so they might not notice the gap in the floorbehind the cables until it is to late (Perception Test; Falling Damage).
- A huge shuttel hangar bay (their entry position) where a meteor hit home a while ago. Leading to a mess of wreckages and some parts (small&large) still moving & spinning about in Zero-G (Dexterity to avoid being hit; MagBoots ON make things harder, but at least you will not spiral out of control if you miss your test)
- The Bulkhead-Cutter (see IH; a tool similiar to a chainfist. For opening bulkhead) gets stuck in some wreckage blooking the part. Dexterity to pry it loose without swinging about with it. (yes, it IS cheasy! Not sure about this one myself).
- In a Low-Gravity Segment, a floor begins to collapse once they are moving over it (running to get out of segment quickly)
Any further ideas? Thank you!