Mansions of Madness Statistics Reports (Beta)

By Lumice, in Mansions of Madness

Well inspired by this topic on the Arkham Horror board:

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=5&efcid=1&efidt=44153

I decided to make one of these for Mansions of Madness

https://spreadsheets.google.com/viewform?formkey=dHRERllPcU5ZQ1BXRlBZS0RMSlBJRXc6MQ&ifq

Right now it's in "Beta" because we have no results to analyze and there are few questions.

I will also try to do the same thing and update the stats at the first of the month.

What other questions do you feel need to be asked? I feel I covered the main ones but is there something else you'd like to see number crunched?

and feel free to fill in the form yourself.

Awesome! Will post all my games there :)

Suggestions:

- Add a "The Keeper didn't win" @ question "How did the Keeper win?" - I know you're only asking IF the Keeper DID win, but one has to answer the quesion nonetheless.

- Game Length: Maybe a premade set of radio buttons, 1 / 2 / 3 / 4 / 5 / 6+ hours? Maybe add another layer of minutes in steps of 15 beneath, so one can enter (x) 3 hours (x) 30 minutes without actually entering text? Hours * 60 + Minutes = Time, should help with analysing the average games. I'm really interested in the difference between average "Investigators win" and "Keeper wins" durations!

Additional questions:

- Which Objective was selected? (A, B or C)
Hypothesis: There are great differences in difficulty between variants of the same Story.

- Did the investigators play any variant of this Story before? (Yes, using the same objective / yes, using another objective / no, never played the Story before)
Hypothesis: Knowing what MIGHT go on increases the chance of victory slightly, while knowing the objective makes victory MUCH more likely.

- How many investigators died and were replaced? (radio buttons like the quesion about # of players)
Hypothesis: Unknown Story increases the chance of investigators dying. Knowing a Story lets the players start with a better team in the beginning, causing fewer deaths.

- Was the Objective revealed by finding clues or by an event? (clues / event)
Hypothesis: Finding clues makes victory more likely.

updated

added most of the questions you said

reorganized some of them as well

Did not add number of players devoured or defeated, the number of characters defeated our devoured will tell us

If they answer 3 characters were chosen and there is only 2 players we know 1 was defeated

Lumice said:

updated

added most of the questions you said

reorganized some of them as well

Did not add number of players devoured or defeated, the number of characters defeated our devoured will tell us

If they answer 3 characters were chosen and there is only 2 players we know 1 was defeated

Not necessarily. It is commonly reported on the BGG boards that in 2-player games one player will often take on two characters.

Good point

added that new category

I'm probably going to have to wipe the first few entries unfortunately due to all the new categories

but that is why this is in beta :D

so should I re-enter my last entry then?

Should the "How did the Keeper win?" choice have one tick automatically in there? Especially in an investigator win, should be no keeper victory condition and can't remove that tick either.

Also, Objective revealed needs Keeper revealing it option. Currently, none of the options really cover that, since choosing "Was not revealed" and investigators winning by Objective creates an odd picture.

Fixed both these issues thank you

Please keep track of you current games if you can until beta is out of being beta, I'll say when I'm ready to start collecting real data, at that point the questions are basically final until an expansion comes out

Bump, when it gets out of beta hopefully it gets stickied like the other one

bump

I'll make a new topic when I anaylze the results and it will come out of beta

sorry for the delay in the analysis

real life problems :(

I will get it up one day soon though

:D

bumping this thread

so sorry for the delay

still alive

busy with school

Sorry folks

please keep posting results

Bumpedy-bump. +2 entries

Raise Dead on this thread. +3 new entries as well from me, probably 2-3 more next week.

All three games were Keeper wins through killing off the investigators after Objective was revealed. God I love "The Only Way Out" Trauma card demonio.gif ! Today Pete cuts his own throat with Knife from that card, yesterday Joe Diamond busted his own head with a Sledgehammer and on Friday Michael McGlen ate his own Shotgun.

You should have the story names next to "Story 1, Story 2, etc."

There should be one result field:

  • Investigators won by completing objective
  • Investigators won ny a Keeper mistake
  • Keeper won by wiping out the investigators
  • Keeper won by completing objective
  • Niether side won

What does "keeper mistake" mean?

Tibs said:

What does "keeper mistake" mean?

Presumably a win by the rule where the Investigators may ask the Keeper to confirm the correct set-up of the cards in a seemingly unwinnable situation: if the Keeper discovers that they have indeed erred, the Investigators get a win.

I am waiting for this weekend to get together with my friends and play, so then I will fill the report.

There is an option not included in section "How did the keeper win?" It is "Keeper won due to last event card". Which means investigators run out of time. I think the same could be use on "How did the investigators win?", but I have not checked it

flames said:

There is an option not included in section "How did the keeper win?" It is "Keeper won due to last event card". Which means investigators run out of time. I think the same could be use on "How did the investigators win?", but I have not checked it

The Keeper only wins in the method if their Objective includes drawing the last card (which then becomes "Keeper wins achieving Objective"), otherwise both sides lose on drawing the last Event card.

If a keeper makes a mistake and the story is impossible because he put a clue a in a wrong place or an item unreachable the investigators win

also still alive will eventually get results my deepest apologies for the delay

CraggleRock said:

The Keeper only wins in the method if their Objective includes drawing the last card (which then becomes "Keeper wins achieving Objective"), otherwise both sides lose on drawing the last Event card.

This. Some objectives dictate that either investigators or keepers win if the last event is resolved. "Some objectives" -> win by objective.

I sure hope that "investigators win because the keeper failed at sorting cards" doesn't happen that often O_o

Ok, I will be more specific. At story "Blood ties" objectice 1C. If last event is revealed and the investigator have not solved the puzzle, investigators loose because of the event, not due to keepers objective.

[spoiler FOR BLOOD TIES]

The 5th event in Blood Ties says "all players lose". That's all players, not all investigators. Players = keeper + all investigators.

In order to win this story, the keeper needs to complete the objective, as do the investigators.

Elbi said:

[spoiler FOR BLOOD TIES]

The 5th event in Blood Ties says "all players lose". That's all players, not all investigators. Players = keeper + all investigators.

In order to win this story, the keeper needs to complete the objective, as do the investigators.

Or just kill all the investigators after the Objective is revealed (which incidentally seems the most common way I win as Keeper).