BFK Errata Collection

By HappyDaze, in Rogue Trader

Uhh, Eldar torps are under the Eldar section of the book. What they do i wont tell, since i believe that Battlefleet Koronus is a good buy, if one is interested in Space Combat.

Every torpedo has a use, every single one of them.

Although i advise against guided ones, simply because a good opponent will be able to make the torpedoes commit mutiny. Against a bad opponent there is no need to use the more expensive guided torp. Unless youre RT has aquired a steady resupply line of guided torpedo cogitators.

Voronesh said:

Uhh, Eldar torps are under the Eldar section of the book. What they do i wont tell, since i believe that Battlefleet Koronus is a good buy, if one is interested in Space Combat.

Every torpedo has a use, every single one of them.

Although i advise against guided ones, simply because a good opponent will be able to make the torpedoes commit mutiny. Against a bad opponent there is no need to use the more expensive guided torp. Unless youre RT has aquired a steady resupply line of guided torpedo cogitators.

What about the torpedoes tubes? What are the good ones. (I have the book so you can point the pages).

Erm.. I really don't wanna sound like some wannabe-sheriff here.

But if you lead that particular discussion in an own thread, not only this one here would remain much clearer, it would also be easier for anyone interested in a pro/contra discussion about nova cannons and torpedoes to find it.

Voronesh said:

bobh said:

Not that I could see. If you have seen it please cite a link.

If you cant read a thread from start to finish i cant help you.

Yes this is a hint.

Thanks for the hint, and I have read it. You get the smartass award today for being so 'helpful'. >>>GIANT PRIZE<<< Its not exactly CLEAR what the hell the first post is even referring to at first glance. Looks like a sampling of writing from the BFK book itself.

Just to take your earlier statement apart.

You said you didnt find it in the thread.

So either you lied to me and didnt read the thread at all.

Or maybe, you are unable to comprehend an email exchange, that is explained by Happy Daze in the OP.

You choose.

@Voronesh: Well actually, I did not truly comprehend the first post, since the question and the e-mail answer feels like'different'. Quite sure that the question was about Jovian Macrobattery while the answer about Nova Cannon. Since I dont have the book at that moment (plus some morning-syndrome), it took me a few moments to assume that the e-mail is the correct one (couldnt cross-check them back then). gran_risa.gif

@Bobh: hopefully you have found the answer; I believe it is needed to continue the Starship Builder? gui%C3%B1o.gif

Okay guys, I took the yet unanswered questions in this thread and sent them, here's the (quick!) answers:

> - Is the warp antenna external or does it need one space as in table
> 1-11?
>
Warp Antenna should require Space: 0.

> - Where or what is the Stygies pattern nova cannon (mentioned on
> pages 25 and 37)?

The Stygies pattern does not exist in the book, although Stygies
undoubtably makes Nova Cannons. The Dominator should be equipped with
a Mars Pattern Nova Cannon on page 25.


>
> - Does the Avenger grand cruiser have 92 space (edge of the abyss)
> or 90 (battlefleet koronus)?

Winterscale's flagship the Emperor's Vow (a heavily customized grand
cruiser) has 92 space. Other Avenger grand cruisers have 90. Both are
correct.

> - Exorcist grand cruiser and Mars battlecruiser: Of what type are
> the pre-equipped Jovian-class launch bays? Escort or Landing?

Landing.

>
> - Only one Manufactorum possible or several (description says that
> each Manofactorum gives a +10 bonus)?
>

In the description, "each" should be replaced with "a". Only one
Manufactorum is possible.


> - Really only +5 achievement points for the plasma scoop?
>
That should be +25.

> - Do assault boats get a +5 bonus for every additional squadron of
> friendly assault boats (which would be lo gical) or bombers (which
> is written)?

Assault boats.

>
> - Eldar star cannon: Range 6 (edge of the abyss) or 4 (battlefleet
> koronus)? And strength 3 or 4?

The Eldar starships detailed in Edge of the Abyss are correct. So are
the Eldar starships in Battlefleet Koronus. It's a big galaxy, and
there are plenty of different classes and types of Star Cannon
macrobatteries.


>
> - Moral loss on npc ships: Is it hull integrity plus crew rating or
> hull integrity plus crew bonus (first digit of rating)?

Crew Rating Bonus.


> - Moral loss through craftsmanship: It is written on page 17, that
> morale loss through installing inferior components as per table 1-4
> is only temporary and may be regained as usual. But what about the
> moral loss through installing inferior macrobatteries or lances
> (which use table 1-5 instead)?

Morale loss is temporary for any inferior components, whether they use
table 1-4 or table 1-5.

>
> - Also table 1-5: It is said that two of the modifiers for Poor
> Craftsmanship should be chosen. One of the possible modifiers is
> however a positive one (lesser cost in ship points). Respectively
> negative in case of Good and Best craftsmanship.


Ship Point and Morale modifiers are not among those modifiers that you
can choose. You get those automatically, choose from the other
categories.


Sam Stewart
RPG Designer
Fantasy Flight Games

I have a question about the Miloslav warp engine, maybe leading to an errata. The Miloslav warp engines are cheaper than the warp engines from the core rules because they are more dangerous to use (if I interpret the description correctly). This translates into the following rules: warp travel time reduced by half, and warp travel encounters are rolled for every 3 days instead of every 5 days.

Now take a regular voyage of 30 days warp travel time. Normally you'd make 6 warp travel encounter rolls. With a Miloslav warp engine however you half the warp travel time to 15 days, and make 5 warp travel encounters. So the Miloslav is not only cheaper in power and space, it's also safer as you'll have to make less warp travel encounter rolls. This can't be right can it? Or should you make the number of warp travel encounters calculations before you half the duration? (actually that sounds right, so that'll probably be it)

^ Shhhhhh. Do not talk about the Miloslav warp engine. gui%C3%B1o.gif

Red Bart said:

I have a question about the Miloslav warp engine, maybe leading to an errata. The Miloslav warp engines are cheaper than the warp engines from the core rules because they are more dangerous to use (if I interpret the description correctly). This translates into the following rules: warp travel time reduced by half, and warp travel encounters are rolled for every 3 days instead of every 5 days.

Now take a regular voyage of 30 days warp travel time. Normally you'd make 6 warp travel encounter rolls. With a Miloslav warp engine however you half the warp travel time to 15 days, and make 5 warp travel encounters. So the Miloslav is not only cheaper in power and space, it's also safer as you'll have to make less warp travel encounter rolls. This can't be right can it? Or should you make the number of warp travel encounters calculations before you half the duration? (actually that sounds right, so that'll probably be it)

No because this is 40k, and we have to make codices a 8 year old can use to play. Ofc we cant do mathematics here.

Half travel time, but only 60% of the warp encounters. What do you expect? Oh right, refer to my first statement.

Actually im bashing GW for putting out such a crappy 4th ed codex after the Chaotic glory that was 4rd. FFG were all good here, i guess you meant 2 days instead of 3 though.

Worth pointing out that if your ships suffers the Lost Time event, the Miloslav's drawback quickly becomes apparent...

Voronesh said:

No because this is 40k, and we have to make codices a 8 year old can use to play. Ofc we cant do mathematics here.

Half travel time, but only 60% of the warp encounters. What do you expect? Oh right, refer to my first statement.

Actually im bashing GW for putting out such a crappy 4th ed codex after the Chaotic glory that was 4rd. FFG were all good here, i guess you meant 2 days instead of 3 though.

I feel your pain Voronesh. Sometimes I wouldn't mind if they raise the price by a couple of bucks and just hire a **** mathematician or anyone who can make the codex/WH40k rules/RT rules/etc. at least somewhat mathematically consistent.

Point of confusion on page 12, Attacking with Fighters.

"Both sides gain a +5 bonus for every squadron of friendly fighters after the first. Both sides also gain a +5 bonus for an additional squadron of bombers or assault craft after the first, plus an additional +5 for each additional two squadrons of bombers or assault craft (as neither bombers nor assault craft are as good at dogfighting as fighters, but are armed and dangerous in numbers)."

Does this mean that if I have a wing of three squadrons of fighters, I gain a +10 bonus, but if I have a wing of one squadron of fighters and two squadrons of bombers, I gain a +10? (A +5 for having more than one squadron of bombers, and a +5 for having two squadrons of bombers.)

No, you just get a bonus of +5. As far as I can tell, you'd need 3 squadrons of bombers ("beyond the first") to get the +10, as the first additional bomber/assault boat squadron grants the +5, and after that every 2 squadrons grant an additional +5.

I think.

Alasseo said:

No, you just get a bonus of +5. As far as I can tell, you'd need 3 squadrons of bombers ("beyond the first") to get the +10, as the first additional bomber/assault boat squadron grants the +5, and after that every 2 squadrons grant an additional +5.

I think.

You are correct.

Wooo thread necromancy! But I couldn't find an official errata so here I am, with a problem leaving me confused and which the answer to is probably apparent to most people, and when I get it I'll feel retarded for not realizing it myself.

Now then, concerning Best-Quality Components on table 1-4:

It's saying none of the numbers can hit 0 from the mods, however best quality lets you subtract or add a point of generated power. Now there are a lot of components that suck up just 1 power, so if I choose to add a point of generated power, doesn't that mean the component generates as much power as it consumes, effectively making the power consumption 0?

Or can only the ship's drive generate power?

Also I'd really like to see some rules saying we can halve the components (as well as their bonuses and penalties), so we can fit more in a ship. The dang things are miles long and usually at least a mile high and wide (not counting the small glass cannon type vessels), so how is there such a limit on the number of non-essential components we can have? Blah, maybe I'll make a house rule for that.

Only components that generate power (Lux Nets, Plasma Banks, et cetera) are able to generate more. Any other components would simply reduce the power used.

Do you need to pay for the inlcuded landing bays on the Dicator class, or is it included in the hull's base cost? And that goes for all of the other hulls that have included components too.

Included in the SP cost. Remember that you need to account for Power as well.

Thanks for the quick reply. That is what I thought it was, but I felt that I should ask just in case