So feeling a bit bored yesterday I decided to start a game of Rogue Trader on the spur of the moment. I've run a few campaigns of it before and played in two campaigns myself but usually I have some work done before I start the game. Character creation took a little while as even though I only had two players one of these has never played Rogue Trader (he has played Dark Heresy a good bit though).
I've run a few games in the Calixis Sector in both Dark Heresy and the Koronus Expanse and continued the game off with the area changing and evolving as time went by so my players feel very attached to the setting. The biggest changes are probably Footfall and the Malfi Subsector.
The Malfi Subsector War started after the events known as the Red Wake spiralled out of control engulfing the entire Malfi Subsector slowly with no less than five companies of Astrates being called in. I made rolls for Hax and I don't think he reacts well to HIS sector going to hell. Malfi has fallen in prominence since though as Hax moved the Subsector Capital to the hive world of Zweihan's World to become known as the Zweihan Subsector. The Makkens who "won" the war are not pleased with this even a little.
Footfall has been destroyed by the Saynay Clan or so the rumours say... none got out alive! It had been badly damaged after Tyrel "Destroyer" Cathek (a rogue trader revived from the original rogue trader TT background)launched atomics at it as he left in the race for the Dread Pearl. At this point I was running a game with the Infamous Kryton Dynasty who were issued a new warrant to get them out of the sector when the Malfi Subsector war started dieing down as they had done their not entirely sanctioned jobs of privateers a little too well but being heroes of the war weren't easily disposable so the ship filled with mutants and pirates was sent off with it's secretly unsanctioned Pysker Rogue Trader.
So thats a little background on how the sector is most changed over the course of my campaigns... the fact that both Landunder and Malfi are down a hive each don't necessarily relate to this campaign yet. I have two characters in the party (refreshing compared to my usual games of six players), one a noble born rogue trader Sibean Montique and his "younger" brother Remirez a deathworld arch militant. Sibean was at court when a few years ago news came that his fathers vessel had disappeared in the Koronus Expanse with his brother Remirez prompted the heir apparent Remirez to seek funding to refit a Sword Class Frigate known as "Serenity" that had been mothballed as the families finances were not enough to fully repair this ancient ship but aid came from the personal coffers of Cardinal Fortis, Shepherd of Pilgrims. The ancient vessel refitted the family heirloom that had not entered the void since the meritech wars once more served it's masters. Of his father he found no sign but he did find his brother Remirez alive on the surface of the death world the ship (a grand cruiser!) had crashed on after being attacked by elements of the Saynay clan. With the amount of time spent searching for his brother and the vagaries of the warp his "younger" brother was now older than him after spending seven long years living from the carcass of "Black Staff" the ancient ship still sheltering this scion of the house where all others died. Fighting for his life he had only his families heirloom laspistol to fend off the wild beasts. The characters have allies in the Adeptus Mechanicus also and defend their interests as privateers.
The game started with the players ship coming into dock in Port Wander and meeting Gorgus Vrent a seneschal and scholar who served their father for many years but was now blinded by cateracts almost as much by senile rages (he tends to hit people with his cane except Rogue Traders, Navis Nobilite and Tech Priests). He informed them that years ago their father had asked him to uncover the location of a treasure. He hired a scholar as even back in those days his eyes weren't what they used to be had him translate the mystery and carve it into a brick and then had the scholar killed... you never know who you can trust! He had the brick placed in a certain wall in the hermitage incase he should die... he waited many years for his lord to return but now his heirs have. I plan on having the brick have a simple map engraved into it that leads the players to the Witch Cursed Worlds but haven't quite decided what they should find their. I'm trying to avoid daemons as the players will encounter enough of these later in their crusade against the Saynay Clan. I'm also considering having another rogue trader or organisation been keeping watch at the hermitage for the last few years unsure where Gorgus hid it and content to wait and try and wrest it from their hands.
So I'd like suggestions for both the great treasure and potential (non daemonic adversaries) if anyone has any ideas.