Hiyas!
I was wondering what is classified as "open terrain":
Terrain with this specific descriptor only?
Any "open surface terrain (ie. a crest with only the edges being the elevation is also considered as being "open")"?
Thanks!
L
Hiyas!
I was wondering what is classified as "open terrain":
Terrain with this specific descriptor only?
Any "open surface terrain (ie. a crest with only the edges being the elevation is also considered as being "open")"?
Thanks!
L
Hi Lete !
I'm not sure that I quit understand your comment but I believe that, as soon as your line of sight doesn't cross a crest hexside, you can consider it as open terrain.
Hi:
There are 2 "Open Terrain" hextypes in the game, one called:
Open Terrain;
the other called:
Ope n Terrain (with structures) - or something like that.
I was wondering, since the rules only state stuff for "Open Terrain" in general, is this a rule which affects either of the "open" terrains or just the "plain" Open Terrain.
Also, the Crest Terrain hex has some open terrain in it - I was wondering if this "open terrain" is classified as such, for rules purposes, instead of a Crest Terrain.
Thanks!
L
Hi !
My perception is : This type of terrain can be considered as Open if you don't consider the Crest hexside.
For example, a cavalry unit can charge along a crest without restriction, as soon as the charge movement doesn't cross the crest hexside.
Olivier
Olivier Rosseeuw said:
Hi !
My perception is : This type of terrain can be considered as Open if you don't consider the Crest hexside.
For example, a cavalry unit can charge along a crest without restriction, as soon as the charge movement doesn't cross the crest hexside.
Olivier
About the Crests, I've come to the following conclusion:
I believe, with these types of games, is " all or nothing;" so all the Crest-hex, even the "open" part of it, "blocks*" Cavalry Charges.
Alas!... I inquired this to FFG & Nexus, but no official answer has been forthcoming as of yet!
L
*ie., are impossible to do.
Open hexes are flat (even with a small house or some trees).
Woods, orchards, farms, villages, fortress, redoubts and the sandpit, are difficult terrain. Cavalry and artillery may not move throguh them.
HEXSIDE: Hedges, fences and crests. Cavalry and artillery can cross them.
Wall is a hexside, but cavalry and artillery cannot cross it.
Cavalry can charge through a hedge or crest but no inside a wood.
Sergio