HI all
Having just finished 3 games of AH with two loses and one win(only remembering towards the late game the Old One is magically immune, when everyone has stocked up on the biggest baddest magic weapons, is a mistake which will be sorely remembered
)
I am thinking we might make our games much more difficult than we can manage. In our group we have split the management of the game down to one of us taking care of the item decks, another keeping tabs on stuff on the board(clues, gates and monsters) and me taking care of encounters. because we like the suspense and themes of the game we might be making our encounters more difficult than they should be. During an encounter I usually read aloud to the others what happens(one of the others if I have an encounter). This is something that has just developed over our gaming sessions and plays out in a fun and very roleplayish way,
One problem which might have come from this, is we have begun only reading the part of the encounter that tells what happens and what check a player should do, which means we usually leave out the part where the encounter explains what the result of succes/failure is. This is a great way to get caught in the atmosphere of the game and makes for a lot of agonizing skill checks.
This leads to us probably burning way too many clue tokens on insignificant encounters both in fear of the gruesome death that lies before us or because we get a bit greddy and think it might be worth it(the times where we have burnt 2-3 clue tokens to gain one is many)
So are there any others out there who do something like this for encounters, or does this seem to be too hard a houserule?