(English is not my first language, please forgive my sometime strange wording.)
I’ve read thoroughly through the rules now. Although I really love the game, its components and I find the scenarios challenging, a few historical glitch annoyed me during my reading. I must say that WWII is my favourite wargaming period, particularly the Eastern Front. I’ve read and played so much books and games about it; I’m sure people around me are surprised I know so much about Eastern Europe geography! (I’m Canadian. Why should I know about Rostov-na-donu or Kalach?) I wanted to share those glitches I found and see what you think.
The first thing that annoyed me is the appearance of Panthers in the “Meat Grinder” scenario. The year is 1942. AFAIK, Panthers first appeared in mid-1943, at Kursk. Does it really matter? Well, it depends on why you play the game, I guess. I know if I design scenarios, I’ll make sure the units I use were historically available, just because there’s no use playing a historical game where technological evolution was part of the winning factors if you can insert any technology at any time.
Second, this stunning passage from the introductory text, talking about the 1942 offensives:
“Meanwhile, the Soviets launched two offensives, one to the city of Kalach and one to Smolensk. The Kalach offensive successfully trapped 300,000 Axis troops behind the Soviets. And in Smolensk, the Soviet army was successful in preventing the arrival of fresh troops and supplies to relieve the exhausted German armies in Stalingrad , which had been surrounded by German forces in September of 1941 in one of the longest and bloodiest sieges in history.”
(My underscore)
Ok. Maybe those are typos. But that’s a lot of typos in only one sentence! It does not affect game playing, but… It annoyed me, because historical accuracy is somehow important for me.
Third, I startled when I read that High Explosive (HE) had become, in the game, an anti-vehicle round. A rapid search on the web tells anybody that:
“The most common shell type is high explosive, commonly referred to simply as HE. They have a strong steel case, a bursting charge, and a fuze. The fuse detonates the bursting charge which shatters the case and scatters hot, sharp case pieces (fragments, splinters) at high velocity. Most of the damage to soft targets such as unprotected personnel is caused by shell pieces rather than by the blast.” (Wikipedia)
HE is anti-personnel ammo, not anti-vehicle!
Fourth, a word about the subversion and sabotage rules. Well, I’m not sure my complaint is about historical accuracy; it’s just that those rules, the way they are stated, sound really gamey for me. I don’t think subversion and sabotage were important parts of a tactical engagement during WWII (at the strategic and maybe operational levels, yes, but not tactical unless a scenario is about a sabotage mission, though). I understand that lots of unexpected events can occur during an engagement. This is why I first liked the strategic cards dimension of the game. But now, this card playing becomes a game into the game. Some will like it, I don’t. There are other ways to better simulate uncontrolled events occuring in an engagement.
When finished reading, I had this feeling that I just read a High school student’s assignment on WWII, with many of the right important concepts (Smolensk, 1941, 1942, Stalingrad, Panthers, HE ammo) but not always at the right place!
Of course, I will play this game with great interest (and buy without hesitation any army pack FFG might release! – hint, FFG, hint!) . But I had to speak out against those fantasies in my history.
MB