I am a little confused by the "fast" weapon trait...

By Cyber-Dave, in WFRP Rules Questions

...it says that it imposes one less recharge token when an action card misses. But, on page 50 it says that you only put recharge tokens on an action card if you successfully use it. So, what is the point of a fast weapon? I don't understand...

The "fast" trait has recieved errata.

"The Fast item quality printed in the rulebook is incorrect. No
recharge tokens are acquired if the action misses. The following is
the correct description:
These weapons are generally easy to wield and agile.
Attacks made with weapons with the fast quality gain:
"boon"¬ Place one fewer recharge token on this action"

Just as a follow up on this clarification, when, because of an effect, location card, condition or whatever, a card "gains" a success or a boon line, do these need to be triggered or do they stack on the other results ?

IE. If you use a Fast Weapon and obtain a Boon, can you use it to trigger a boon line on your card AND trigger the Fast quality ?

No. Each symbol can only be used once. The only exception to this is the chaos star which can triggers miscasts in addition to others effects.

The above might have been a bit unclear.

There are 2 groups (kinds) of symbols on cards in regard to how they are used: Hammers (successes) and everything else.

You choose the highest Hammer line you can afford (although you could take a lesser effect if you so choose).

Everything else is like shopping. If you have 5 boons you can 'buy' a 2-boon line by spending 2, a fast use by spending 1 and have 2 boons left over to do other stuff. Same with banes, comets and chaos stars. Boons/Banes cancel, but comets and chaos stars do not (meaning you could ultimately get both something really really good, and potentially disastrous at the same time. You hit a guy with a giant glowing hammer massacring him, but your hammer explodes. etc).

I don't have my core book on me, but I believe to miscast it's 'expend all chaos star lines on the card, and if there are chaos stars left over, draw a miscast and buy the highest possible chaos star line.'.

You are correct that Chaos stars are used up on the action first then miscasts.

What I was referring to was the line:

"Chaos Stars that fuel miscast results remain available to trigger eviromental or other Chaos Star effects."

@Crasher ; what is this line ? It seems here that "environmental effects" would be location card effects, no ? These are also bought or do they automatically trigger when the symbol shows up, stacking with other "bought" effect lines ?

Right, locations and adventure effects. Also,there are some good "free form" chaos star effects like "your weapon" or "lose a maneuver". I think the intention here is to make miscasts additional negative effects instead of having them limit the effects since you keep drawing miscasts till you "use up" all the extra stars, potentially meaning that Wizard's would never trigger other effects without this rule.

crasher said:

You are correct that Chaos stars are used up on the action first then miscasts.

What I was referring to was the line:

"Chaos Stars that fuel miscast results remain available to trigger eviromental or other Chaos Star effects."

Note that that line is only in the players guide, not in the original core set. I don't think as of yet this has been added as an update to the FAQ either, which reminds me, when are FFG going to do that? Or has anyone started a thread yet that contains new rules from the new guides?

crasher said:

"Chaos Stars that fuel miscast results remain available to trigger eviromentalother Chaos Star effects."

Does it mean that when a Wizard roll a Chaos Star he both draw a miscast cardfuel CS effects from the card?

Really?

Cheers!

Armoks said:

crasher said:

"Chaos Stars that fuel miscast results remain available to trigger eviromentalother Chaos Star effects."

Does it mean that when a Wizard roll a Chaos Star he both draw a miscast cardfuel CS effects from the card?

Really?

Cheers!

Yup, Chaos Stars when channeling/Casting is nasty...