Ship Hulls of the Badab War

By Lightbringer, in Rogue Trader

Ship Hulls of the Badab War

I'm thoroughly enjoying Battlefleet Koronus. Its inspired me to write up a few more ship hulls, based upon some of the types presented in the Forge World Badab War books. Hope you enjoy them! happy.gif

Warp Barque
Dimensions: 6.25km long, 1.4 km abeam
Mass: 41 Megatonnes approx.
Crew: 20-1000 Marines, up to 12,000 support crew and chapter serfs
Accel: 2 Gravities max sustainable acceleration

A warp barque is an ancient specialist Astartes fleet support vessel, designed to sustain and resupply the Space Marine Legions during the Great Crusade. Given that no Imperial forces now operate at the Legion level, these vanishingly rare ships are now rightly regarded as anachronisms. But they are still viewed with awe, as each colossal ship of this type is a true Imperial relic, a magisterial and astounding star cathedral that witnessed the birth of the Imperium.
Barques are huge, heavily armed and armoured transports which-through the use of rapidly replaceable internal modular task units-are also able to fill a variety of fleet support roles, such as hospital ship, fleet tender, and mobile crusade headquarters. Some barques would act as re-supply factoria, drifting in the wake of the compliance fleets and churning out endless bolt shells and explosives. Others would act as mobile apothecaria, treating the endless tide of crippled and wounded marines, and resurrecting them for battle once more. Yet others would huddle lesser ships to them, refuelling and repairing.
Their principle assets are their adaptability and vast size: although they are smaller than an Astartes battle barge, they are stocky and boxy vessels, and mass slightly more. Their huge internal space consists of a number of truly gigantic linked hangers, all of which can be connected together to form a single cavernous hold. In extremis, given that barques were equipped with cavernous bay doors almost a kilometre across, an empty warp barque can act as a mobile drydock, swallowing ships up to the size of a light cruiser.
Although better armed and armoured than the transports employed by the Imperium’s lesser servants, the barque fleets were devastated by the Horus Heresy, falling prey to the more numerous and aggressive ships of the rival Astartes Legions. Few indeed survived the Heresy, and those few that did were rapidly mothballed as Gulliman’s reforms deliberately crippled the Legions, preventing them from ever rising up against mankind in such numbers. The barques-ever having been loyal servants of the Legions-were victims of the same political process which led to their dissolution. Modern Marine Chapters simply do not require transports and support vessels of this size.
Now, few examples of these ships remain. A handful are in use amongst larger fleet based chapters such as the Lamenters and Black Templars, and a yet smaller number were tithed to the black fleet or to a number of Rogue Trader dynasties who chose their allegiances wisely during the dark days of the crusade. For those who can afford the upkeep of such a vessel, they are priceless assets, flexible and powerful ships with huge internal space and enough armour and firepower to enable the captain to take on anything up to the size of a cruiser. Such a ship will always be the prime asset of any Imperial organisation in whose hands it is placed, and the Imperium will punish those who do not treat it with the reverence it deserves.

Speed: 5 Manoeuvrability: -5
Detection: +15 Hull Integrity: 60
Armour: 23 Turret Rating: 2
Space: 50 SP: 60
Weapon Capacity: Dorsal 2, Starboard 1, Port 1
Cargo Hauler: The Warp Barque was designed for transporting Legiones Astartes support modules of various types, and as such will always be a transport vessel. This ship is pre-equipped with three Main Cargo Hold components. The hull’s Space has been reduced to account for these, however when the ship is constructed it must be able to provide a total of 6 Power to these Components.
Redundancies: The barques were constructed to face the worst the universe could throw at them, with a variety of backup systems and redundancies. If a player wishes, he may equip a barque with up to two plasma drives and two bridges, though the plasma drives must be of the same type.
Transport: The Barque counts as a transport for the purposes of all Components.

Charibdys Class Grand Cruiser
Dimensions: 7.5 km long, 1.75km long at fins
Mass: 31 Megatonnes approx
Crew: 127,000 approx
Accel: 3.5 gravities max sustainable acceleration

Virtually nothing is now known of the mysterious Charibdys class grand cruisers. No extant examples are known to remain in the service of any Imperial organisations. The only known ship of this type to be encountered in the last 3,000 years appeared as a major component of the space hulk “The Ruin of Ages” in 915 M38, and this was seized by the Adeptus Mechanicus as valuable archeotech. However, rumours of ships matching the class’ description conducting terrifying campaigns against rebel-held worlds on the fringes of the Imperium have filtered back into civilised space for millennia.
What little is known of the class beyond the secretive Magi of the Mechanicus is based upon a worn and tattered parchment copy of a ship recognition guide issued to the Imperial Navy in M32. Known as the “Dessey fragment,” this record pictures a vessel which appears to owe much in its outline to what is now known as the Repulsive Class Grand Cruiser. However, the Charibdys appeared to deviate even further than the Repulsive from what is now the standard Imperial ship design template. The fragment pictures a sleek, narrow vessel lacking the “Imperial prow” and equipped instead with high dorsal and ventral control vanes, and a massive maw-like prow launch bay.
The performance figures for the Charibdys Class quoted in the body of the Dessey fragment are widely believed to be a hoax, as few modern commentators can believe that a ship so large could attain the speeds ascribed to it. If the fragment is to be believed, however, this ship must have been a truly terrifying opponent, forced by its unusual design to favour an aggressive attack pattern.


Speed: 6 Manoeuvrability: +9
Detection: +10 Hull Integrity: 82
Armour: 19 Turret Rating: 3
Space: 90 SP: 74
Weapon Capacity: Prow 2, Starboard 2, Port 2
Grand Cruiser: This weapon may use “Cruiser only” Components.
Void Predator: Due to the unusual configuration of this vessel, Launch bays may be mounted in the Prow weapon slots. In fact, they must be mounted in the prow, if chosen. No Launch bays may be mounted on the port or starboard slots.

I like are there more in those books because I might have to pick them up myself.

lordmalachdrim said:

I like are there more in those books because I might have to pick them up myself.

Do you mean the Forge World books or Battlefleet Koronus?

The ships set out above are contained in the Badab War books by forge world, not Battlefleet Koronus. The Badab War book volume 2 contains a short section covering Battlefleet Gothic rules for a handful of craft. Please note they don't contain any rules for ships in Rogue Trader, though.

The ships in the Badab War books are a new type of heavy (well, heavier than a strike cruiser) cruiser for Marine fleets, a high conveyor (similar to a Universe-class mass conveyor) and three unique vessels, the Nicor , the Night Hag and the Rapturous Rex .

There are also passing mentions of a couple of other ship types which are not statted up for BFG, including the warp barque above. Given that the warp barque is described as the mobile headquarters of the Lamenters Chapter, which also possessed two Battle Barges, I reasoned it would have to be a fairly special and massive ship; otherwise the Lamenters would have used a battle barge as a flagship, as most fleet-based chapters do. As the word "barque" is suggestive (perhaps only to me) of an ancient and heavy vessel, I decided to go with the concept of a Crusade-era Legion support ship. That's my reasoning anyway - this is only a very personal interpretation!

I wanted to stat up the Night Hag and Rapturous Rex too, but reasoned that these would be in effect unique vessels, so I went with the hull of the Charibdys class instead. As statted up above it's far less lethal the the Charcoradon's own ship, the NIcor, but it's still pretty dangerous.

I was meant the Forge World books. I've got Battlefleet Kronus. I've often thought about getting into battlefleet gothic but the apparent lack of support and the epic dice tend to keep me at bay.

Well BFG's free...you can download the entire rulebook for free from the specialist games site, or at least you could last time I looked. I agree GW don't support it much these days, (although Forge World do) but if you like 40k Naval background it's THE place to start. Battlefleet Koronus provides a more comprehensive guide to the Navy as a whole, but BFG was where it all began, and it has a beautifully detailed guide to the Gothic campaign. happy.gif

Hi this ships look good but one question for the Warp Barque what would you suggest the crew be if a Rogue Trader got a hold of one, 12,000 seems a bit low for a Cruiser sized ship. While I am in the topic the stats you give say this ship is a transport so I am treating it as one but the size and description suggest it to be a cruiser type ship. Can this ship use cruiser type weapons and components or is it limited to all ships and transport components as you intended when the write up came up?

Asajev said:

Hi this ships look good but one question for the Warp Barque what would you suggest the crew be if a Rogue Trader got a hold of one, 12,000 seems a bit low for a Cruiser sized ship. While I am in the topic the stats you give say this ship is a transport so I am treating it as one but the size and description suggest it to be a cruiser type ship. Can this ship use cruiser type weapons and components or is it limited to all ships and transport components as you intended when the write up came up?

These are good points.

I have deliberately statted the Warp Barque with a low crew complement, as the general consensus in the background seems to be that Astartes vessels have a much lower crew complement than Imperial Navy and Rogue Trader vessels. However, your question is a valid one: if a Rogue Trader got his hands on an Astartes vessel, how would crewing it actually work in practice? Although there have been quite a few write ups for Astartes hulls for RT, I've not seem a solution to this point that I'm entirely happy with.

Most of the crew aboard marine vessels would be either highly trained chapter serfs or servitors; and the whole ship would likely be highly automated, reducing the number of impressed crew required to pull on chains, turn vast cogs etc. So in effect, astartes ships have small elite crews compared to the average vast, but only competent crew. Despite this, I seem to recall that in BFG Marine vessels actually had a bonus to boarding actions. The marines were so good at conducting boarding operations, that even though there were a very small number of them compared to the vast crews of most vessels, they could tear through them like a knife through hot butter.

Given that most Rogue Traders won't have actual Space Marines aboard any ex-astartes vessels, then one imagines you would have some sort of substantial negative modifier to defending boarding actions.

To some extent though, modifying astartes vessels for use in Rogue Trader is a whole seperate, and very complex area... I'd have to think very carefully about how to go about doing that.

As for your point about the components, although the Barque is (by any standard) a very powerful ship, I didn't actually intend it to be a frontline warship. I think I'd stick to transport only components. It already has a great deal of combat potential, with a pretty good weapons layout, high armour values and good turrets. I don't want to make it too tough. I had in mind that it was the 40k equivalent of a fleet support vessel like this one:-

http://www.naval-technology.com/projects/victoria/victoria2.html

Obviously though, this being 40k, and it being a marine vessel, I decided to upgun it from that concept a little bit! My thinking was that the Marine Legions, being an elite force, would demand only the best for their support vessels, and that they would have had access to technology probably lost to the later Imperium. Plus, in the Badab War books, the Lamenters use one of these as their chapter HQ, rather than their Battle Barges - so I reasoned it would have to be a powerful ship! But at the end of the day, it's still a transport.

So let me work this with you while the crew is 20-1000 Marines and up to 12,000 chapter surfs this is my proposal in the case of a Rouge Trader.

Modified Crew:
When a Rogue Trader takes control of a former Astartes ship in order for him to keep the highly advanced systems that automate the ship he most have both Good Reputation (Adeptus Astartes), Good Reputation (Adeptus Mechanicus) and Good Reputation (Imperial Navy) otherwise the Crew Complement is modified as follows and the Rogue Trader still has to have Good Reputation (Adeptus Mechanicum) and Good Reputation (Imperial Navy)

Original:
20-1000 Space Marines
>12,000 Chapter Surfs

Rogue Trader Equivalent:
66,000 Competent Crew

I hope this makes a bit of sense, but the general idea is that since it is an EX-Astartes ship you need to have very good reputation and well connected besides being able to make an acquisition roll for it.

Battlefleet Gothic is very alive.

Great community ( www.sg.tacticalwargames.net/forum )

Great ongoing ezine called Warp Rift.

All rules freely available at the GW website.

An annual painting competition (GothiComp 2011 is around the corner).

About 9 NEW drafts (incl faq & fleets) in GW's hands to be uploaded to the website (fingers crossed they'll approve them).

That reminds me: I need to check and get caught up on Warp Rift.

Anyone know if it has done any coverage of Rogue Trader style starship combat? or if there are plans to (being aware that as a fanzine the answer may be "sure, just send them in")?

Hey,

yes you should ckeck in. After being responsible for Warp Rift 11-29 I passed on the editorial/layout business to Vaaish. He's done 30-31 so far. Great stuff.

I am still article collecter.... so.... send that article.

[email protected]

or

[email protected]

cheers

Damnit. There goes the last of my free time. I dunno, you run two Rogue Trader games, a Deathwatch game, train and show with HEMA and re-enactment and people still want more...

All joking aside though, I have a few possibilities bubbling in the back of my head, but finding the time to put pen to paper (or fingers to keyboard, as the case may be) can be something of a nightmare.