Having made my first pass at the Battlefleet Koronus book I've been left scratching my head a little bit. I had assumed that the ground combat rules would be similar (or the same as) the combat rules from The Frozen Reaches... but I'm struggling to make a comparison between the stats in the adventure and the stats as represented in the book.
For example:
Frozen Reaches PDF unit: Equipped on a Modern World to IG standards. A Battalion sized unit (4 companies) has a unit strength of 16.
In Battlefleet Koronus a light infantry battalion would have a strength of between 10 and 50 (!) (between 100 and 500 men, at strength as 10% of numbers) but a power of 5 (4 basic, -2 light, +3 modern). Medium would have the same strength but Power of 7 (4 basic, +3 modern).
The figures are nowhere compatable. In addition, while power is given it has no reference to size. A Infantry division made up of medium infantry from a modern imperial world is power 7. Regiment is power 7. A battallion is power 7, so is a company. Damage is the same at each level as well, 4d10+7. The only difference is the ability to take casualties.
Which leaves the rather dubious situation that 4 companies fighting a battallion on equal terms would do 4 times the damage! (4d10+7 four times as opposed to 4D10+7 once). Or are we to total up all the troops planet side into divisions and deal 4d10+x damage each?
Then we get on to Armour... Standard medium armoured unit from a modern imperial world has a power of 10. However, the strength takes no account of the number of vehicles - only the number of men. Leman russ crew of (I think) 5, so a company of say 9 LR would have a strength of either 4 or 5 and a power of 10. etc.
Even the stats for Titans seems really really silly. Space Marine stats (Power of 20 and strength of 5 x number of Marines) make barely much more sense...
Have to say, again, I'm a little bit let down by this. Frozen Reaches and BK were published only a few months apart but there is little crossover between the two rules wise. And Frozen Reaches actually makes more sense as a abstract combat system.