This topic was originally posted at www.rpg.net, but I figured maybe this would be a better forum for the question. Aaand... hello everybody! ![]()
I got Arkham Horror for Christmas this year and apart from disastrous play-attempts with my parents, I've played it twice with my normal gaming group. We've had much fun and I enjoy the game a lot, but both times, we found it was wayy too easy.
First time, we were 4 players and played without any house rules. Thus every gate opening only spawned one monster, and of course that was very easy. The second time we were 5 people and therefore every gate spawned 2 monsters. However, it was still too easy. I mean, we may have had a lucky run but we kicked Shub-Niggurath when she was at doom level 7 I think, terror track 5, and we're even novice players.
Biggest issues I have with the game is
a) endgame gets crippled because as soon as there starts to get some elder signs on the board, portals quite often won't spawn and nothing happens. Endgame should be more hectic and more frightening, not less.
b) maybe we're just not good enough at managing our resources yet but I find the stamina and sanity system a bit tedious. Yes the game should be hard and unforgiving, but I'd prefer it if this was caused by a faster doom track and more monsters on the board, not by having to run to the asylum every 3-6 rounds (especially for mages) and waste a round and money there.
My ideas for solutions:
a)
*the house rule by Richard Launius himself that spawns two gates every time instead of one. However, this seems like it could be too hard instead. Also, we don't really want to increase game time.
*An idea could be to spawn gates at a position even if there's an elder sign there, however without removing it.
*We also considered that if a gate spawns on an elder sign, the elder sign will break but nothing more happens. However, this would just make the game really slow and always end up with fighting the GOO.
*Or finally, one could remove the "seal 6 gates" victory condition, so you'd have to seal to reduce number of simultaneous gates and then close them all at once to win that way instead. But I like having several different ways to win, and also that seems like it would make the gametime much longer.
b)
*We had an idea that every time you're the First Player, you'd get to refresh up to 3 points worth of either Stamina or Sanity or divided between the two.
Sooo.... what do you folks think?