N0-1_H3r3 said:
RobOut said:
My main thoughts on reading the sections on attack squadrons was basically that anyone with experience playing BFG would recognise the rules straight away. Potentially through Mr Chambers (?) input, the rules are almost a direct lift. Hanger bays can hold a LOT of craft - a cruiser with 2 strength 2 bays can launch 4 squadrons a turn and carry 12 squadrons total. Squadrons can be combined in waves, turrets affect squadrons/waves the same as they did in BFG. Each squadron rolls a set amount of damage ignoring void shields...
That was entirely deliberate - I wanted that section to be familiar to fans of BFG (of which I am one), but with more detail as befits a game where a single ship is the focus, rather than a fleet. The Attack Craft, Nova Cannon and Torpedo rules were all meant to be reminiscent of their wargame counterparts, and copious amounts of discussion amongst the various writers helped hone them into the published end result.
And for that alone I'd be thanking you. Weeell, assuming my copy had arrived, but since I only had the funds and ordered it on Saturday, said praise and thanks will have to wait until it arrives and I can glory in it.
And build the HDMS Lord Solar Macharius...
).