Deathwatch & Rogue Trader

By The Laughing God, in Dark Heresy

so is rouge trader like a totally diffrent book to dark heresy or a instalment?

AlexiDrake said:

But then the players will want to play Space Marines!

Hopefully not, but that does not mean the game is not designed that way.

Robban-O said:

AlexiDrake said:

But then the players will want to play Space Marines!

Hopefully not, but that does not mean the game is not designed that way.

I wouldn't allow a Space Marine in combination with Characters from either of the other Games, whoare in natural boundaries, statwise, because of that, I guess, I won't buy Deathwatch, but Rogue Trader as an expension for Deathwatch if possible.

Even If it will take more than a bit Time until it's finally translated into german :(

me want both NOW :)

It is going to be a different book, but lets wait and see.

Alexi

Robban-O said:

aethel said:

Just wondering.

Well, releasing the book at Gencon is probably a good way to get attention to your booth, which in turns increases sales. Now, as I understand it FFG is not the most reliable when it comes to meeting release dates. But I think that the planing is to at least have something solid to show at the con. Then we might have to wait a couple of months for the printing to be done, as we hade to do with DH.

I wonder if FFG gave any thought to participating in Free RPG day 2009? A quickplay for RT like Shattered Hope is for DH would go over big. Just a thought.

Id rather see both of these books as Dark Heresy supplements then as their own game. Its not that I think Dark Heresy is a better overall setting or idea, I would think that Dark Heresy should be a Rogue Trader supplement if RT came out first.

I just dont to fork over $50 (but I will anyway) for a book that is going to be 50-60% the same or slightly altered material from DH.

Its like D&D selling Forgotten Realms as its own game and not as a supplement for D&D.

Thats me.

The one thing that white wolf got right IMO with the nWOD was the that they put out a core rule book that was just rules and nothing else and then a few setting books for each of the sub spiecies of the game, I loved that (ok the lost is amazing, that I do have to give them) something like that for DH would be rocking, a core book that told us what the rules are and a few basic career paths along with a general setting description giving us an over all taste of "what is 40k" then a book about being an acolyte (a splat book if you will) one about being an RT and one about marines and so on, could be awesome. Not going to happen as Peacekeeper said, but still a boy can dream. As long as all the careers ect are new in the RT book then I guess we'r all good talents and skills really don't take up that much room and neither does combat ect.

Think it's too late for that. Which really sucks.

Either the next two books have to reprint the same info as DH, which means 50% of the $60.00 would be wasted. Or FFG has to make them require DH to play, meaning an RT only GM would have to spend another $60.00 just to run the system. If they are all different systems, then none of the supplements (such as Creatures Anathema) will be compatible.

All in all looking to be a lose-lose-lose for the customers. If BI had started with a core book and then put out DH as an expansion, that would have been better in the long run. Allow them (and now FFG) to do more than just three games in the universe.

Anyway you look at it, gonna cost us (the consumers) a lot of money (especially considering FFG is the most expensive publisher currently on the market).

*shrug* Call me simple, but I dont see the point in either book. Especually not as games in their own accord.

Deathwatch, IMHO should just give rules for "overpowered" characters, giving them the option of having a deathwatch marine character class (but not starting from rank 1), and continueing on the ranks of all the other classes, and even giving ranks within the inquisition such as explitator, interrogator, and eventually inquisitor. As well as rules for larger cults, conspiricies, chaos space marines (hence the inclusion of deathwatch characters), and perhaps examples of the above.

I find no real enjoyment of playing as a Rogue Traders crew.

I have to agree seems like a bad marketing decision. Are all the books for Dark heresy going to be forward compatible? I will reserve final judgment when the final product comes but if you can't mix deathwatch with dark heresy creatures anathema you will lose my sale.

I just hope they don't pull an Inquisitor and give Space Marines godlike stats, that was incredibly stupid. 40s across the board, end story.

...

and spit acid

Lightbringer2009 said:

I'm not really so excited about Deathwatch, it must be said. While there is something to be said about games with very high powered players (White Wolf did that successfully a while back with Aberrant) I tend to think that Space Marines are not really right for a roleplaying game. Character wise, marines can't really be anything else than ciphers, the background insists that they spend their time fighting in major wars, they're 7-8 feet tall, so interaction with normal humans will be a little strained...

I'll certainly buy the book, but I'm a little sceptical about it being workable as an RPG setting...

True enough, but we are talking about the Deathwatch. While most chapters of Space Marines are involved in the multitudes of battles across the universe the Deathwatch marines of the Ordo Xenos are still very much on "quest" type missions that are PERFECTLY suited to an RPG, albeit a very high powered one. You are correct however that they don't traditionaly deal with humand, however I really don't think that this will be the focus of the game anyway. I have a feeling that this will focus more on the FIGHTING agianst the xenos threat as opposed to investigating it.

Crater said:

Either the next two books have to reprint the same info as DH, which means 50% of the $60.00 would be wasted. Or FFG has to make them require DH to play, meaning an RT only GM would have to spend another $60.00 just to run the system. If they are all different systems, then none of the supplements (such as Creatures Anathema) will be compatible.

It is very possible that some of the information in DH will be reprinted in the other two core books. Especially since the books are going to compatible. They are going to be three diffirent games but you are going to be able to convert your characters.

Crater said:

All in all looking to be a lose-lose-lose for the customers. If BI had started with a core book and then put out DH as an expansion, that would have been better in the long run. Allow them (and now FFG) to do more than just three games in the universe.

Anyway you look at it, gonna cost us (the consumers) a lot of money (especially considering FFG is the most expensive publisher currently on the market).

You don't get rich by developing and selling RPG's and since core books are the best selling item, compared to supplements and campaigns, it is a way for FFG to make a few extra bucks. What the customers win are that FFG can continue produce books and that is why we are here right? You get what you pay for and qualite costs.


I just hope they don't pull an Inquisitor and give Space Marines godlike stats, that was incredibly stupid. 40s across the board, end story.

...

and spit acid

Purge the Unclean

Ira said:

I find no real enjoyment of playing as a Rogue Traders crew.

And for me faring between the star is essence of any SciFi game gothic or not, and I was very disappointed when they first realized DH instead of RT. But de gustibus non est disputandum.

steveemsley said:

Action_Carl said:


I just hope they don't pull an Inquisitor and give Space Marines godlike stats, that was incredibly stupid. 40s across the board, end story. ..

and spit acid

Haven't we already seen stats for a member of the Deathwatch though, in Purge the Unclean ?

An emotive and devisive issue (also note the ability to spit acid was a very early introduction when White Dwarf first explained the process of creating an Astartes a decade or more ago). SM stats would be highly dependant on taste and much fluff you agree with - I personally am in favour of extremely powerful marines - as per fluff. Basing it on the tabletop will produce quite different stats.............either way (or compromise is possible)

Da Boss said:

steveemsley said:

SPACE MARINES

The fluff says alot of crap, most of it stupid; but the fact is, on the the tabletop Space Marines aren't as awesome as people want to pretend they are.

I'm such a fanboy. I'll pick up RT and DW when they come out. In fact, I was talking to a friend of mine last week, lamenting the lack of a Player's Guide. I don't care for how D&D did things (3 books before you can even play the game), but I do like what Kult 3rd Ed did. At first I thought it was a marketing ploy, which it probably was, but since Kult is a horror game they released Players Guide (only the rules and character generation, and a little bit of fluff) then they relased the Core Book. From a GM point of view the Player's Guide was a nice thing to hand out to Players and say, "Go ahead, read this cover to cover if you'd like." That way they had a good understanding of the rules but you didn't have to tell them not to read chapter XYZ to keep the suspense of the game going.

I'd buy a generic 40K RP book. Something that had only the role-play rules and maybe the basic character gen. The corebook is a beautiful book (and rather expensive) I tend to be very over protective of it at game sessions. I'd rather have a cheaper verion that I could loan to players or use on a game to game basis to look stuff up. And of course it'd be nice if this was the standard book for the RT and DW systems as well.

Action_Carl said:

The fluff says alot of crap, most of it stupid; but the fact is, on the the tabletop Space Marines aren't as awesome as people want to pretend they are.

Seems to me they should be in the business of providing people with what they want...

Dumb ass move to try to sell them what they don't.

Seems to me that you want them to provide us with what YOU want...

Jackal_Strain said:

Seems to me that you want them to provide us with what YOU want...

Yes yes, me and the rest of the ravening Marine fanboys.

"I am amazed at the numbers of plastic space marines sold. I can't believe it, I keep expecting it to be a front for drugs." - Jervis Johnson, Gen Con 2005

Ponder, if you will, the many advantages of Marine RPGing -

-No one gets stuck playing the boring old NotMarines

-No Heroic Marine Commander need risk the indignity of losing to the boring old NotMarines.

And for those per... I mean, Unconventional Thinkers who like the NotMarines? Well, with the Marine Fanboys safely ensconced in the glow of Awsome they don't have to face the awesomeness that is Marines across the table, now do they.

I know what I want and it isnt space marines. Just download Patriot's Space Marine rules and use those, they are actually pretty **** good.

And for that matter Patriot, please convert that book to american sized paper so I can a decent print out of it LOL.

I dont mind having some rules for space marines as NPCs, and when Death Watch does come out Ill will get it, but I think the Inquisition is a far more appealling setting.

Peacekeeper_b said:

I know what I want and it isnt space marines.

Theres always one...

Dezmond said:

Peacekeeper_b said:

I know what I want and it isnt space marines.

Theres always one...

I think you'll find that there's more than one. A lot more.