Mitigating dodge/parry penalty

By Mantis Sine, in Anima: Beyond Fantasy RPG

Coming back to Anima after a bit of a break and was wondering (after a quick forum search) if the penalty for being unskilled in dodge or parry but using it as a defense could be mitigated? Say, by spending the 2-3 points for a 1 "skill", or whatever the min. To my understanding no where do you have to determine "this is how THIS character defends" and as long as you have points in dodge/parry there would be no neg. if you switched defense (other than a few points from character creation).

Thx for your replies in advance.

Actually, wrapped my grey matter around the attack defense limits (no more than 50) and will interpret that as the limit (say a 5 dodge, 55 attack, and 105 defense; and I didn't work out the dp that's just my example).

Mantis Sine said:

Coming back to Anima after a bit of a break and was wondering (after a quick forum search) if the penalty for being unskilled in dodge or parry but using it as a defense could be mitigated? Say, by spending the 2-3 points for a 1 "skill", or whatever the min. To my understanding no where do you have to determine "this is how THIS character defends" and as long as you have points in dodge/parry there would be no neg. if you switched defense (other than a few points from character creation).

Thx for your replies in advance.

I am not sure I understand your question.

As I understand it buying dodge and parry is not a good idea. Usually Dodge the better option, but you need a good agility. Many characters choose to spend their points on block, so having a high Dex helps with attack and defense.

I don't see why you would spend points on dodge and block.

You definately are not allowed to use your block level to dodge if you just buy one point of dodge.