Polaria said:
A few things about how TT scales:
TT actually does distinguish between Ork and Human strenght, but not in the way you would expect. Strenght stat is used in TT only to resolve close-combat. it has no other use. So when scaling RPG strenght with TT strenght this has to be taken into account. Human baseline in close-combat is S3, A1, I3. Ork baseline is S3, A2, I2. Marine baseline is S4, A1, I4. So, in the end Ork are almost two times as dangerous in close combat than mere humans as long as their opponents are not huge, hulking monsters with high T. Marines still trump Orks and Humans in every situation due to higher I, higher S and higher T and power armor save.
Second thing where Orks physical strenght is show in TT is S scaling. Humans never get above S3. Even the biggest, baddest human heroes have S3. The only difference to this rule is Death Cult assassin (S4) and Temple Assassins. But TAs are monsters already. Orks get above S3 pretty fast. their basic troops have S3, but all bigger orks (nobz, mekboyz, all bosses) get S4 pretty fast.
The thing is that TT is scaled purely for the TT gaming. Thus you can give Orks double number of attacks to make up for the S3 and it works. In RPG environment you can't give Orks same strenght as humans and double attacks without someone noting that, in RPG environment, Orks lifting same than humans but being twice as fast is a hugely against fluff.
This is why I say TAs in new codex are truly monstrous, well beyond space marines. We are talking about WS8, BS8, S/T4, I7, A4. In very simple terms if we leave ouit Monstrous Creatures (like C'Tans, Greater Daemons, Avatars) I can find only three (3) characters that have a realistic chance of surviving against TA in close-combat: Marneus Calgar of Ultramarines, Darnath Lysander of Imperial Fists and Lelith Herispex. Of these Marneus and Darnath only probably survive because they are **** tough and can instant kill the TA with one strike due to their powerfists/hammers. Lelith has a fighting chance because she can dodge bullets and is of these three the only one who actually attacks faster than TAs do.
All very good points. Also, lets not forget WS in that equation and the ork Waagh rules.
Many systems incorporate melee skill as part of Strength (in fact, the overly muscled Catachans of the previous IG Codex before the new one, had thier strength represented by the Hardened Fighters doctrine which was +1 to WS). So true strength in TT is WS, S, A and I as far as Close Combat is concerned. Enabling orks to whip up on humies with ease.
All it would take is a space marine special rule. Bolter Mastery: Space Marines use high quality bolt weapons with precise and deadly skill. Any bolt weapon used by a Space Marine has the Pinning special rule. There, done, finished. Makes the bolter special without altering the game too much.
As for humans in TT and their respective strenghts, Gunnery Sergeant Harker has a S 4 and Colonel Straken has a S 6.