New to Dust: Tactics

By Martellus2, in Dust Tactics

I have one game mechanic question before I may buy the game box:

- What stops distance shooting enemies from focusing all their fire power on ONE or TWO Heroes to eliminate him/them right away? In WH 40K at least you have distance and the group/squad taking the collective damage.

Thankful for insight information!

YOU ............. well till snipers come out .

one of the biggest use for heros in this game is to soak up wounds . this game is fast a bloody in a way that 40k isnt . the heros are not over powered or overly expensive , and they generally will have more wounds . you add them to a squad not just for their ability , but to add their wounds to the squad since you get to choose what figs take the hits when a squad is hit .

squads are only up to 5 guys in size right now so adding a hero makes a big dif. and none of the heros is so utterly important that you cant win without one .

and unlike 40k , the units are pretty balanced , so its not a contest to see which of you can come up with a unit that rolls the most retardedly over sized pile of dice every time a unit attacks . i watched a guy attack with a 20 man space wolf squad , unloading them from a land raider into close combat , he rolled 80 dice . that was just retarded . in this game currently , there is only one unit that rolls alot of dice , and they only have a range of 1 , so they need to get to you to roll the dice , hopefully by which time you have whittled them down .

the ranges are also much more limited as most man portable weapons only have a range of 4 squares or less , which is is about 14 inches .

Two things prevent this. The first is that the target allocates the hits not the shooter and cover and things in the way, it might not be possible to get line of sight to one individual.

Ok, I get it!

All in all, what grade (1-10) would you give the game so far; and what grade do you see in one/two years to come, when all new stuff have come out and Russians, Chinese, etc can be played too? Hypothetically speaking from the potetial of the game and its future development.

Martellus said:

Ok, I get it!

All in all, what grade (1-10) would you give the game so far; and what grade do you see in one/two years to come, when all new stuff have come out and Russians, Chinese, etc can be played too? Hypothetically speaking from the potetial of the game and its future development.

I give it a 10 and here's why:

Easy to teach, I have played against 3 non-gamers and two really liked it and had a good time.

I think it looks great and although I bought the Deluxe edition, I actually enjoyed painting the regular edition I bought.

I think the game is simple to learn, but has numerous different strategies. Someone compared it to chess and I think that is a fair comparison. In the fact that the basic movements in chest are simple to learn, mastering the game is more difficult.

I like the fact you count hexes (squares) instead of use a ruler.

I played AT-43, this is MUCH better. You're not looking for charts and rules once you learn the game.

Did I mention it looks great.

In one to two years from now it better still be a 10. I am investing a lot of money into it. I also really like that I am getting in at the beginning. AT-43 I got in when the army box sets came out and the company went down hill from there. (DCAL12 = Sucker).

Well that's what I think, good luck on your decision.

Did I mention it looks great.

Nice!

I look forward to more 'fluff' and history around the setting, which can be developed quite a lot. Also look forward to a RPG version later.

Do you have any good websites for information and especially if a fan based storybuilding site exists, ike Lexicanicum WH 40K?

It look great, I agree and it is nice to hear that it works great. I am an avid chess player myself so it sounds ven better! :)

I've not actually bought the game yet :) I'm a bit wary as I've recently bought into 2 games and both have crumbled before their second release of new stuff ;(

One other thing that is great on this game is that you are encouraged (it´s easy and available anyway) to make some pieces yourself-scratching the walkers or adding new stuff like tanks or planes.

I also like the big squares. Makes the play area easy to understand.

It´s fast!

Dust is the game i have been waiting for. The rules lack complexity but the game play has a nice depth to it. Planing and skill will help quite a bit but weaker players still feel like they can pull out a win some times. It is quick allowing for many games each night.

the models... the models are so much fun to paint and the designs are clearly well thought out.

i hope it lives a long time, even if it does not i think if this game dies it's structure as board game would make it become a "grail game" like space hulk, not a discount bin bummer like AT:43

Martellus said:

Nice!

I look forward to more 'fluff' and history around the setting, which can be developed quite a lot. Also look forward to a RPG version later.

Do you have any good websites for information and especially if a fan based storybuilding site exists, ike Lexicanicum WH 40K?

It look great, I agree and it is nice to hear that it works great. I am an avid chess player myself so it sounds ven better! :)

oh the fluff for the game is inside the scenario book (not the downloadable rulebook), it contains about a page discription of each unit and character in the main box. There is also a dust comic book. i hear it's preaty campy and fun.

extra materials can be found at javascript:void(0);/*1300395658954*/

i have been a minis gamer for about 20 years , and this is the game i have waited 20 years for .

i give it a 10 .

for once , we have a SIMPLE game that come off as simle , NOT " dumbed down " like alot of other games have .

i like to describe this game as the first 20 and last 20 min. of saving private ryan , but without that odd cream style corn smell that you get with freshly opened body cavities laying about . and you really have to break this and other minis games down to understand that .

in saving private ryan , there is no real psychology , its all about action , blood , bombs , and epic feats . this game gives me all of that . there are no charts to look up all game long , no need to flip through the rule book over and over again , no confusing rules , or broken units . and that cant be said for most games . my FLGS had a 40K tourny 2 weeks ago , and watching one of the players who has been in the game for about 15 years , even he had to slow down and take a minute several times to remember special rules or charts as the games went on .

this game isnt like that .

the first week i had this game , i did 40 some odd demos to 30 some odd people . each and every demo , i made sure they experienced EVERY applicable rule and situation . the shortes one lasted 10 min. the longest 45 . and by the time they were all over , each of those people knew the rules .

as for the future , lets say that the FFG person who is in charge of DT choked to death on a big chunk of spam at the store while trying to return his dead parrot , and was replaced by a squirl who was kicked in the head by a miniature shetlan pony being rode by an monkey wearing a phez , and found a way to do every thing possible to shoot this game in the foot ........................... well kinda like AT-43 went .

that would be regretable , but still worthwhile . this game is wierd war 2 genre , 1:48 scale , and simple .

i my self prefer the points values in the box as opposed to the tourny points values because i think the basic points relect the actuial values of the units just fine . they make the game much more easily presentable to new players , especially the non-minis gamers . but more to the point , if the game went belly up , using the basic points given in the box set , i could always just buy more 1:48 scale stuff and make my own minis for it . here atleast , we would still find a way to keep it alive some how .

TylerT said:

Martellus said:

Nice!

I look forward to more 'fluff' and history around the setting, which can be developed quite a lot. Also look forward to a RPG version later.

Do you have any good websites for information and especially if a fan based storybuilding site exists, ike Lexicanicum WH 40K?

It look great, I agree and it is nice to hear that it works great. I am an avid chess player myself so it sounds ven better! :)

oh the fluff for the game is inside the scenario book (not the downloadable rulebook), it contains about a page discription of each unit and character in the main box. There is also a dust comic book. i hear it's preaty campy and fun.

extra materials can be found at javascript:void(0);/*1300395658954*/

actually , the "DUST" world is not NEW , parente has been working on it for YEARS , so there are graphic novels and such already out there that predate the toned down fluff we get for being part of the american market , you just gotta look for it . i think he still has some on the dust website in the products page .

Aha, which games was it?

Martellus said:

Aha, which games was it?

which game was what and at who ?

TylerT said:

Martellus said:

Nice!

I look forward to more 'fluff' and history around the setting, which can be developed quite a lot. Also look forward to a RPG version later.

Do you have any good websites for information and especially if a fan based storybuilding site exists, ike Lexicanicum WH 40K?

It look great, I agree and it is nice to hear that it works great. I am an avid chess player myself so it sounds ven better! :)

oh the fluff for the game is inside the scenario book (not the downloadable rulebook), it contains about a page discription of each unit and character in the main box. There is also a dust comic book. i hear it's preaty campy and fun.

extra materials can be found at javascript:void(0);/*1300395658954*/

Great link: http://www.dustgame.com/

I missed that one...

Regarding what I can see and buy, which models have the same size and standards as the minitature game, they are all 1/48?

Thankful for advice so i don't order stuff which may not be 10% compatible with the FF series. I guess I won't get the game dta, but it should not be difficult to figure out, right? Maybe someone already have the game data for all the minitatures?

//Peter

yep , its all 1:48 , and something you need to consider when buying other models , is that scales can vary a bit depending on who makes them , but for the most part , light or even medium tanks are gonna seem kinda smallish in the game because they were small by todays standards , and especially when compared to 40k scale tanks .

Yea I bought the walkers from Hobbylinks and plan on making cards for them. Also if you guys want I can put a post on my site and you guys can put up your own stories and fluff. Other than that nothing really is up on the fluff. I can also put up descriptional fluff up for each unit as written in the rulebooks website and graphic novel but thats as far as I can see anyone doing it.

GrandInquisitorKris said:

yep , its all 1:48 , and something you need to consider when buying other models , is that scales can vary a bit depending on who makes them , but for the most part , light or even medium tanks are gonna seem kinda smallish in the game because they were small by todays standards , and especially when compared to 40k scale tanks .

As long as the squad figures have a realistic possibility of actually fit into the vehicles, otherwise it looks a bit silly.

arkangl said:

Yea I bought the walkers from Hobbylinks and plan on making cards for them. Also if you guys want I can put a post on my site and you guys can put up your own stories and fluff. Other than that nothing really is up on the fluff. I can also put up descriptional fluff up for each unit as written in the rulebooks website and graphic novel but thats as far as I can see anyone doing it.

According to Hobbylinks site, the models have size 1/35, is that correct and works with Fantasy Flight Games models?

They make the models in both 1/35 and 1/48

to state things clearly

dust tactics is in 1/48th scale,

dust models produces a small range of extra figures that are also 1/48 but not part of dust tactics. (though a few have stat cards they are not "official")

dust models also produces models in 1/35 with a few extra toy and figures in 1/25 and 1/6

Other hobby companies produce ww2 models in 1/48 scale, i own a few and would say they are compatible, However things like troop weapons will be far weaker and more detailed on hobby models, and note that the body armor and coats the dust troops have really bulks them up so standard troops will look a little weak next to dust troops.

Thanks for the clarification!